• AnonTwo@kbin.social
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    10 个月前

    I don’t think RTS was even big when RTS was big. SC1 and wc3’s custom map scenes were way bigger.

    A lot of the games that killed the RTS genre were even games from that custom map scene.

    (That all being said, it didn’t exactly die. Just it didn’t grow the way Moba did)

    • wombatula@lemm.ee
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      10 个月前

      Exactly! Tower Defence, MOBA, and all the other games built out of the RTS engine in custom maps replaced it, and this all happened years before Zoomers were even walking much less playing advanced video games.

      Blaming the RTS genre dying on zoomers would be like blaming them for killing 90s rap, they had nothing to do with it and it’s downright ludicrous to suggest.

  • pixeltree@lemmy.world
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    10 个月前

    ??? RTS’ require crackhead adhd attention splitting to be good at, not planning and concentration

    By their own logic zoomers should be taking to them like fish to water

  • Rentlar@lemmy.ca
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    10 个月前

    fake news from anon. The problem is that we hit the supply cap/population limit/CONSTRUCT ADDITIONAL PYLONS so no more RTS… sad.

    Just kidding, forget about all of those, we have Beyond All Reason: a free and open source RTS game set in space. Actively in development, cross-platform and has a unit cap way higher than any of the RTSs from the 2000s.

  • AphoticDev@lemmy.dbzer0.com
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    10 个月前

    In what world is RTS dead? Strategy games in general have been making a huge comeback in the past five years or so. I would aks if this dude (because we all know it’s a dude) lives under a rock, but he’s on 4chan so we know he does.