nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agoSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comexternal-linkmessage-square64fedilinkarrow-up1198arrow-down13
arrow-up1195arrow-down1external-linkSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agomessage-square64fedilink
minus-squareVisstix@lemmy.worldlinkfedilinkEnglisharrow-up12arrow-down2·1 month agoYeah they can focus more time on making the game good, if they don’t have to focus their energy on a bad engine.
minus-squareCadeillac@lemmy.worldlinkfedilinkEnglisharrow-up7arrow-down2·1 month agoThat engine terrifies me at this point. I’ll admit I don’t have any knowledge on the inner workings of a game engine, but it feels like it has to be held together with band-aids and gum
Yeah they can focus more time on making the game good, if they don’t have to focus their energy on a bad engine.
That engine terrifies me at this point. I’ll admit I don’t have any knowledge on the inner workings of a game engine, but it feels like it has to be held together with band-aids and gum