If I’m playing a table top game I understand it HAS to be turn based. It’s a necessity. But with a video game, turn based is outdated and slows combat to a crawl, and makes it about guessing and mathing instead of actual fighting skill. I personally hate it and the moment I went into my first battle in BG3 and saw it was turn based, I turned it off and never went back
Not liking it does not mean it’s outdated. There’s a lot of us that like it as the success of XCOM and BG3 show. We’re allowed to like things that you don’t.
I’m of the exact opposite opinion. Take the last two Pathfinder games. So much complexity about what you can and can’t do within melee (5 foot step, melee spell prep gets AOO, have to prep then step in, etc.), but it’s all wasted because the CPU can trigger those same actions faster than a human possibly can, and do it across many combatants simultaneously. It ends up being about building stats/feats that win instead of tactical combat.
It’s a shame you turned it off the first time you realized it was turn based. I have a friend that hated turn-based combat. BG3 made it so he nopes out of real time combat in his favorite games prior to BG3.
For me, turn based is top tier RPG.
Edit: that said, Elder Scrolls is more of a simulationist immersion game and does not need real time turn-based combat.
My first TES game was Arena. I’m familiar with the way it used to be (and still wish we had Thaumaturgy and Mysticism). I still think those games were simulationist immersion games. No other series would let you essentially live a life as a burglar in a fantasy world. I don’t think being simulationist immersion games precludes them from having stats. I do think it means they wouldn’t really be the same if they were turn-based (which is what I was talking about).
Edit: when this posted I saw that I typed “real time” instead of turn-based in my last comment. So I guess I did indicate I wanted turn-based combat, but this was a mistake.
I see where you’re coming from, though when they were using attack rolls to determine hits and was essentially real-time-turns I think I still disagree with your definition. I don’t have a good counter to your point, I just don’t agree on the words used now =P
If I’m playing a table top game I understand it HAS to be turn based. It’s a necessity. But with a video game, turn based is outdated and slows combat to a crawl, and makes it about guessing and mathing instead of actual fighting skill. I personally hate it and the moment I went into my first battle in BG3 and saw it was turn based, I turned it off and never went back
Not liking it does not mean it’s outdated. There’s a lot of us that like it as the success of XCOM and BG3 show. We’re allowed to like things that you don’t.
Bummer you are so negative towards turned based. It’s my favorite type of combat. 😆
that’s the point. Play something else if that’s not your style. It’s not pointless.
Bro would hate chess
I’m of the exact opposite opinion. Take the last two Pathfinder games. So much complexity about what you can and can’t do within melee (5 foot step, melee spell prep gets AOO, have to prep then step in, etc.), but it’s all wasted because the CPU can trigger those same actions faster than a human possibly can, and do it across many combatants simultaneously. It ends up being about building stats/feats that win instead of tactical combat.
It’s a shame you turned it off the first time you realized it was turn based. I have a friend that hated turn-based combat. BG3 made it so he nopes out of real time combat in his favorite games prior to BG3.
For me, turn based is top tier RPG.
Edit: that said, Elder Scrolls is more of a simulationist immersion game and does not need
real timeturn-based combat.Go play Morrowind and come back and say that it’s a simulationist immersion game again.
It is now but it’s roots were deep in RPG stats beforehand.
My first TES game was Arena. I’m familiar with the way it used to be (and still wish we had Thaumaturgy and Mysticism). I still think those games were simulationist immersion games. No other series would let you essentially live a life as a burglar in a fantasy world. I don’t think being simulationist immersion games precludes them from having stats. I do think it means they wouldn’t really be the same if they were turn-based (which is what I was talking about).
Edit: when this posted I saw that I typed “real time” instead of turn-based in my last comment. So I guess I did indicate I wanted turn-based combat, but this was a mistake.
I see where you’re coming from, though when they were using attack rolls to determine hits and was essentially real-time-turns I think I still disagree with your definition. I don’t have a good counter to your point, I just don’t agree on the words used now =P
Roleplaying games shouldn’t be about player skill, the whole point of having character skills is that they can differ from player skill.
Did you ever try Baulders Gate 2?
Never heard of the series till the new one really, maybe vaguely a while back