thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 10 months agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square254fedilinkarrow-up1619arrow-down143file-textcross-posted to: gaming@beehaw.org
arrow-up1576arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 10 months agomessage-square254fedilinkfile-textcross-posted to: gaming@beehaw.org
minus-squarejustastranger@sh.itjust.workslinkfedilinkarrow-up2arrow-down12·10 months agoHG just kept duct taping more crap to the game without adding any depth or integrating their crap together. It’s still an incredibly shallow game where you’ve seen all that there’s worth seeing on the first day of playing.
minus-squareAnnaWright@threads.net@sh.itjust.workslinkfedilinkarrow-up9·10 months agoHere are the patch notes via wiki. They went hard.
minus-squaresteakmeout@aussie.zonelinkfedilinkarrow-up8arrow-down1·10 months agoThat just isn’t true.
HG just kept duct taping more crap to the game without adding any depth or integrating their crap together. It’s still an incredibly shallow game where you’ve seen all that there’s worth seeing on the first day of playing.
Here are the patch notes via wiki. They went hard.
That just isn’t true.