Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?
Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?
You're right and I guess I'm trying to say that it's not as simple as: Turn on console/computer then launch game
Plus we're not discussing the intricacies of the game not being on steam or consoles. (we could argue it's easier in some ways too with the steam deck)
I hear ya. It seems like a large portion of what currently stops game streaming is the internet part of the equation. Even in home streaming doesn’t like to be passed through a router and gets slowed down by that somewhat.