Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.
It's weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.
But in Hitman, it gave the agent do many tools to take the target out. I could've spent an entire day setting up traps and still score SA rank. It felt more relaxed that way.