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Unity spent a long time being unplayable in an are where that was unforgivable than it is now. I picked it up just before the big patch where they also threw in the first DLC for free as an apology and I ran pretty well on my device, but nobody cared because nobody was playing it.
I feel it also had a pretty lackluster story, I opened strongly but generally but then just became blander as it progressed. I really wanted to like the characters, but they never landed for me.
The last game that I feel had a great plot was black flag, largely because everything since origins has been enormous in scope in a way that's just directly detrimental to a linear cutscene style story. Also as historical RPGs they're good but Assassin's Creed has something really special that has been forgotten, and I was hoping this game would reignite it, but it seems not.
Unity spent a long time being unplayable in an are where that was unforgivable than it is now. I picked it up just before the big patch where they also threw in the first DLC for free as an apology and I ran pretty well on my device, but nobody cared because nobody was playing it.
I feel it also had a pretty lackluster story, I opened strongly but generally but then just became blander as it progressed. I really wanted to like the characters, but they never landed for me.
The last game that I feel had a great plot was black flag, largely because everything since origins has been enormous in scope in a way that's just directly detrimental to a linear cutscene style story. Also as historical RPGs they're good but Assassin's Creed has something really special that has been forgotten, and I was hoping this game would reignite it, but it seems not.
Fair enough, though I do think the overall gameplay of unity was pretty fucken good.
I used to boot it up and just play through that one repeatable painting heist that was optionally 4 player, although I'd do it by myself.