• tburkhol@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    omg. I'm just 15 hours in, haven't discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I've happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don't mind repetitive if the mechanic is fun.

    MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn't have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.

    • darth_helmet@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      The “puzzle” is that when you enter the temple, it goes zero-g and a spinny thing in the middle pops up. You have to float to a thing that looks like a spinning top, and once you float through it, another one appears. You float through a dozen of them or so and then you get a space power. Such a colossal failure of game design that this was acceptable to have as any puzzle, but the audacity to make it literally the same puzzle at every other temple completely boggles my mind.

      240 times. Sometimes a dude appears when you leave the temple, and he’ll shoot at you. There are better puzzles on the kids menu at Denny’s.