It's a start, JR being out. But yeah, a new board, and new leadership that actually came from within Unity / the game dev community is needed for devs to have any return to faith in Unity.
I nominate Keijiro Takahashi as the interim CEO. I don't think there are many who understand unity at a 1:1 mindmeld level like that. Set a new set of goals, get LTS into actual LTS shape, unify the pipelines, restore confidence, save the princess, drive the darkness from the lands and forge a path to profitability that doesn't alienate unity's most valuable asset, the community.
Like most people I'm perfectly fine with pain for Unity. I'm fine if they want to raise the price, what I don't understand is why they didn't do that and instead went this weird route that they can't possibly have thought would actually work.
Yup, it's not like we're unaware they've been unprofitable the entire time and cheap debt isn't a thing anymore. The underhanded nature of backward-changing the TOS and acting like per-install charging wasn't a borked concept from the start are what did it for me. I will never give them my trust much less business until there's a change in leadership across the board.
Yeah I'm gonna give the summary of the most important comments on this:
These are all the reasons why you shouldn't go back to Unity. That said, I'm very sorry for the Devs of Unity who most definitely don't deserve this.
It's a start, JR being out. But yeah, a new board, and new leadership that actually came from within Unity / the game dev community is needed for devs to have any return to faith in Unity.
I nominate Keijiro Takahashi as the interim CEO. I don't think there are many who understand unity at a 1:1 mindmeld level like that. Set a new set of goals, get LTS into actual LTS shape, unify the pipelines, restore confidence, save the princess, drive the darkness from the lands and forge a path to profitability that doesn't alienate unity's most valuable asset, the community.
Like most people I'm perfectly fine with pain for Unity. I'm fine if they want to raise the price, what I don't understand is why they didn't do that and instead went this weird route that they can't possibly have thought would actually work.
Yup, it's not like we're unaware they've been unprofitable the entire time and cheap debt isn't a thing anymore. The underhanded nature of backward-changing the TOS and acting like per-install charging wasn't a borked concept from the start are what did it for me. I will never give them my trust much less business until there's a change in leadership across the board.
They are only unprofitable because they kept spending the money they already had in order to buy other businesses.
But they make an absolute fortune they just seem to have really high outgoings as well.
So they could become profitable by just sorting out their finances there was no need to raise prices.
yeah I keep waiting for some brilliant game-ready tech to come out of one of those acquisitions like Weta and… ¯_(ツ)_/¯
I think it's interesting that they didn't buy the one company that would actually make sense for them to purchase. Quixel or Reality Capture
Right? Unreal's microsplat tech is going to boggle minds, unity needs an asset library to rival.