Co-op roguelike game Inkbound from Monster Train developer Shiny Shoe is removing all in-game monitzation to avoid FOMO and to get with player sentiment.
Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game's not ugly, but it's not pretty enough to sell skins in my opinion.
If anyone's curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can't think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it's progressing beautifully in early access with some excellent redesigns on various systems and new classes.
Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game's not ugly, but it's not pretty enough to sell skins in my opinion.
If anyone's curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can't think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it's progressing beautifully in early access with some excellent redesigns on various systems and new classes.