Bloat has a minimal impact on performance unless your system is seriously starved for resources.
It’s largely the magic of Proton, and everything that goes into Proton. DXVK runs on windows too and that alone can get you double digit performance improvements on the right games.
Not really, it’s just how much better Vulkan is compared to DX12. It’s mostly about having a way better async scheduler for multi-CPU multi-threading hardware.
IIRC less bloat on linux mostly
Bloat has a minimal impact on performance unless your system is seriously starved for resources.
It’s largely the magic of Proton, and everything that goes into Proton. DXVK runs on windows too and that alone can get you double digit performance improvements on the right games.
I see, thanks for the correction. I personally don’t get why a translation layer decreases the load.
Not really, it’s just how much better Vulkan is compared to DX12. It’s mostly about having a way better async scheduler for multi-CPU multi-threading hardware.