• Ken Oh@lemm.ee
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    1 year ago

    Playing Dark Souls with one as melee and the other as a magic user is pretty much like this.

    • jjjalljs@ttrpg.network
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      1 year ago

      I almost also wrote that I wanted something like dark souls, but built for co-op from the ground up. The dark souls games typically have a fair amount of stuff each player has to do alone, and you’d have to do the game twice.

      It’s still fun and I actually coop’d the franchise with a friend, but I don’t think I could get my “plays bejeweled” or even “plays Mario games” friends to do it happily.

      (There is Remnant, but it didn’t really do it for me)

      • jandar_fett@lemmy.world
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        1 year ago

        Making a standard dark souls or Nioh like game, but with a co-op that incorporated Puzzle Quest like mechanics could be cool. In order to power up the main character the side kick could make certain matches in their match 3 game, or to pick locks, or cast spells, or even Estus flask use.

      • Moonguide@lemmy.ml
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        1 year ago

        Have you tried Outward? It is built with co-op in mind. The solo and coop experience is exactly the same, maybe a bit tougher solo.

        • jjjalljs@ttrpg.network
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          1 year ago

          I think I tried the demo or free weekend and it didn’t quite click for me, but I was playing alone. Thanks for the recommendation, though.

          • Moonguide@lemmy.ml
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            1 year ago

            Word of warning: the game is jank personified, but once you get past the animations, visuals, and weird storytelling, it has a lot of charm. It does quite a lot differently to other RPGs and survival games, and because of that, it has a hell of a learning curve.

            Playing it makes me remember how I felt when I played Morrowind, for some reason. Not because it is the same caliber of game though, that much is for certain.