Flying Squid@lemmy.worldM to Lemmy Shitpost@lemmy.world · 10 maanden geledenYeah, but...lemmy.worldimagemessage-square95fedilinkarrow-up1815arrow-down112
arrow-up1803arrow-down1imageYeah, but...lemmy.worldFlying Squid@lemmy.worldM to Lemmy Shitpost@lemmy.world · 10 maanden geledenmessage-square95fedilink
minus-squarepanchzila@lemmy.worldlinkfedilinkarrow-up1arrow-down1·10 maanden geledenNot as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
minus-squareteamevil@lemmy.worldlinkfedilinkarrow-up2arrow-down1·10 maanden geledenWhat is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
minus-squareGeneralEmergency@lemmy.worldlinkfedilinkarrow-up1arrow-down1·10 maanden geledenThe lion king monkey puzzle was made for the rental market.
minus-squarepanchzila@lemmy.worldlinkfedilinkarrow-up1·10 maanden geledenMade for the rental market? It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
minus-squareGeneralEmergency@lemmy.worldlinkfedilinkarrow-up1·10 maanden geledenA game you can compete in one sitting is not a game you’ll rent for a long time.
Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
What is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
The lion king monkey puzzle was made for the rental market.
Made for the rental market?
It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
A game you can compete in one sitting is not a game you’ll rent for a long time.