• simple@lemm.eeOP
    link
    fedilink
    English
    arrow-up
    10
    ·
    11 months ago

    I’ve never played Tribes so my first impression is that it looks like Unreal Tournament but with lowgrav and lots of sliding around. Might be neat.

    • Voroxpete@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      17
      ·
      edit-2
      11 months ago

      Tribes is kind of like if you played unreal tournament, but everyone had a jetpack, roller blades and a rocket launcher.

      I’m so excited to see it back.

    • sbv@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      ·
      11 months ago

      It isn’t low-g, you have a jetpack. If you hit the ground at the right angle, you “ski”, building up speed. It’s a CTF game, so cappers try to hit the enemy flag stand at ludicrous speeds and then find a route back to their base.

      It’s the first FPS I played that had the notion of a generator. Each base has a generator that powers turrets, sensors, force fields (that might be a mod), and inventory stations.

      In theory a team has to work together to take down the enemy’s generator so they can get to the flag stand. In practice nobody gives a shit after the generator is destroyed so most games end up as running battles around the flag carrier.

      It’s not a bad series, but the official map builders never seemed to get the balance between base maintenance and flag control right.

      • Shadow@lemmy.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        11 months ago

        The generator sounds like the Shifter mod, it wasn’t part of the stock game.

        Skiing was a bug in tribes 1 that they embraced.

        • sbv@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          11 months ago

          I’m pretty sure the generator was part of the stock game, because it powered sensors (which the commander needed), inventory stations, and base turrets. All three of those were part of the base game, IIRC.

          The shifter mod added a lot. I think it might have added force fields.

          • Shadow@lemmy.ca
            link
            fedilink
            English
            arrow-up
            3
            ·
            11 months ago

            Oh sorry you’re totally right. I was thinking of one of the deployable that Shifter added.

  • Cyfress@kbin.social
    link
    fedilink
    arrow-up
    5
    ·
    11 months ago

    Miss the size 64vs64 of Tribes II, miss runs with a loaded transport, Juggernaut on the back. Strike covering. I know it’s playable still, I check in every so often.

  • Cybersteel@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    8
    ·
    11 months ago

    What the Fortnite hell is this. Feels like a Fornitification of your classic Unreal Tournament or Quake.