prograhammingdev@lemmy.prograhamming.com to Games@lemmy.worldEnglish · 11 months agoStarfield End of the Year Updatebethesda.netexternal-linkmessage-square30fedilinkarrow-up163arrow-down120cross-posted to: games@sh.itjust.works
arrow-up143arrow-down1external-linkStarfield End of the Year Updatebethesda.netprograhammingdev@lemmy.prograhamming.com to Games@lemmy.worldEnglish · 11 months agomessage-square30fedilinkcross-posted to: games@sh.itjust.works
minus-square9715698@lemmy.worldlinkfedilinkEnglisharrow-up9arrow-down4·11 months agoI don’t think they can get past the engine limitations needed. I still enjoyed playing through it, but Creation engine just can’t handle such a grand scope in a manner gamers expect to play these days.
minus-squareBilb!@lem.monsterlinkfedilinkEnglisharrow-up6arrow-down1·edit-211 months agoI think it’s perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.
I don’t think they can get past the engine limitations needed.
I still enjoyed playing through it, but Creation engine just can’t handle such a grand scope in a manner gamers expect to play these days.
I think it’s perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.