• Modders are working on an offline mod for troubled game The Day Before.

• Development studio Fntastic has closed its doors and the game’s servers will shut down in January.

• Luci0 and fskartd are working on a crack that would allow players to play the game offline.

  • NrdyN8@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    2
    ·
    11 months ago

    Judging by screenshots, such a shame for so much hard work to go to waste. Wish they would open source it. I would suggest AGPL to protect their IP from being stolen(IANAL so don’t quote me), but I would take anything if it meant the work of talented people didn’t go to waste.

    Hopefully a modding scene can thrive and make something decent from these ashes.

    • cryptiod137@lemmy.world
      link
      fedilink
      English
      arrow-up
      30
      ·
      11 months ago

      There was no hard work*, it’s made almost entirely of purchased assets and gameplay systems.

      *There was hard work on behalf of the people who made the assets for sale.

      • Corroded@leminal.space
        link
        fedilink
        English
        arrow-up
        4
        ·
        11 months ago

        I wonder how you could open source a game that had purchased assets. If they would have to be remade or if it would be similar to an open source engine recreation like OpenRCT2 where you need to supply your own files from the game.

        • cryptiod137@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          11 months ago

          Good question, yeah probably like some other community remakes where you need the original files.

          Probably a moot point as the engine itself isn’t open source, although I guess they could give out the project file.

        • I Cast Fist@programming.dev
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          I think that’s how the open source ports of Doom and Quake work. The shareware files are enough to get it up and running, since they’re free to distribute.

          As for the engine in this specific case, it’s Unreal, possibly without any modification, so the engine is already available with source.

      • NrdyN8@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        11 months ago

        Oh, I did not know that. I haven’t been following closely but I had heard it was a horrid bait-n-switch for the gameplay. I guess I could not put it past the studio to stoop that low.

        I still maintain it would be cool if they open sourced the game. Asset licenses permitting.

    • Paradachshund@lemmy.today
      link
      fedilink
      English
      arrow-up
      4
      ·
      11 months ago

      It was all just an asset flip. So those assets aren’t wasted, you can just buy them online for a different project.

      • NrdyN8@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        11 months ago

        IANAL = I Am Not A Lawyer

        I can’t tell if you’re making a joke or not so there is the definition of the acronym. I added the comment because AGPL may not be the best suited license for it or any similar project. But from what I can recall, AGPL also requires forks/modifications for SaaS purposes to also make their source code available. Whereas GPL, or any others from what I can tell(again not a lawyer), does not require forks/modifications for SaaS to follow the same license.