“We explicitly build ambitious things, ship quickly, and improve with time. Moving fast is the optimal tradeoff for the kinds of games we make nowadays,” Epic’s Markman said, adding that “it’s a different approach than Epic in the single-player eras of Unreal Tournament and Gears of War.”

Those are two terrible examples to use for single player games.

  • FarceOfWill@infosec.pub
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    2 months ago

    Basing the success of your ip on other peoples ip doesnt seem like an amazing long term move tim.