‘Grand Theft Auto’ Maker Rockstar Games Asks Workers to Return to Office Five Days a Week::Rockstar Games, a division of Take-Two Interactive Software Inc., will ask employees to return to the office five days a week beginning in April as the video-game maker enters the final stages of development on its next game, the hotly anticipated Grand Theft Auto VI.

  • SupraMario@lemmy.world
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    9 months ago

    How to lose top talent in one easy step. I’m hoping smaller startups are taking notes and hiring these guys for remote work.

    • dustyData@lemmy.world
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      9 months ago

      Oh baby, they don’t see it as losing talent, they want this people to resign so they don’t have to use the word layoff.

      • michaelmrose@lemmy.world
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        9 months ago

        When you layoff you have the option to lay off what you perceive as your least valuable talent. When you make the workplace less desirable you lose your best talent.

        • dustyData@lemmy.world
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          9 months ago

          But the ones who stay are the ones most likely to tolerate your bullshit and obey without questioning. Which talent do you think management values the most?

          • michaelmrose@lemmy.world
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            9 months ago

            Ultimately they value money. Losing good talent doesn’t hurt short term in the short term you are selling the work of the people you just got rid of. It will become apparent when you start falling behind on projections or at worst when you make less money on your next round of games so watch TTWO in 3-5 years

            • dustyData@lemmy.world
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              9 months ago

              Pssst, that’s next quarter’s problem. This quarter is up 12% profit because of less salaries. Line goes up.

              /s

        • EnderMB@lemmy.world
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          9 months ago

          That’s not really accurate. Layoffs tend to be at a senior leadership level, and I’d be shocked if they had an idea of IC performance. Most, if not all layoffs in tech at large companies have been team/org-based, and isn’t a reflection of ability.

    • EnderMB@lemmy.world
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      9 months ago

      IMO, this is where many of the top tech companies will struggle.

      I work at a big tech company, and we’ve been bleeding talent over the last 18 months. Many senior and principal engineers have left to do their own thing, usually working on their own thing or for a startup. Many of those that were laid off have probably done the same, where there are opportunities. In the next few years, we’ll see new tech take over, and many big companies becoming poorly-run dinosaurs - basically becoming the IBM’s of the world…

      • Ragnarok314159@sopuli.xyz
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        9 months ago

        Good.

        My employer decided to embrace WFH from the top down. They are not renewing leases for sales spaces (easiest since they are not tied to labs) and are slowly crunching down to only what need to be in person - R&D and the guys that go out in the field. They do need large warehouse space for multiple 18 wheeler trucks and all the equipment.

        Right now we do the stupid hybrid thing, but I just accept it because it’s one day a week and my boss^2 buys us all lunch. He is a really smart Boomer that is lonely and also helps us solve a lot of engineering issues so it is what it is.

        • Nudding@lemmy.world
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          9 months ago

          The open world was enjoyable. The story and gameplay were tedious and boring.

          • TheFriar@lemm.ee
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            9 months ago

            lol what. The storytelling was amazing. If anything, yeah there are some problems with the mission mechanics, but the character story of Arthur and his overcoming his near-lifelong grooming to be a killer when he’s actually a good man, his struggle between his loyalty to helping others while being a contradiction of a man as he robs and kills, his past chasing him down no matter how far he runs a metaphor for he, himself, running from who he is—whether that is a good man or a bad man—and having his transgression ultimately kill him while he sacrifices himself for a brother and his chosen family, even though it’s all in vain and ultimately not enough because he was dying as is, the weight of his sins dragging him to an early death?

            Not to mention the overarching theme of statism, anarchism, freedom. The Pinkertons an excellent chosen villain, the arm of the wealthy while these outlaws try to make a free life for themselves, so-called civilization killing the world around them while they are the ones treated as if they’re crazy? Dutch revealing himself over time to not be a freedom fighter but another greedy piece of shit who used the people around him as cannon fodder for his own ends? Trying to string the gang along as long as possible? His actions speaking louder than his words but he had somehow gotten them all to ignore his actions—and their own—in favor of the lies coming out of his mouth? Or were they lies at all? Were they his true beliefs and he was just led astray as he got older and let the power go to his head? Power corrupting.

            The missions are too rigid, the motivation for the each being a little repetitive, but you really can’t knock the storytelling.

            • Nudding@lemmy.world
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              9 months ago

              I’m glad you enjoyed it so much. I thought it was boring, rigid, repetitive and unengaging.

              • Wolf_359@lemmy.world
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                9 months ago

                Did you beat the game?

                I agree with this guy that it may be the best Western ever written.

                • Nudding@lemmy.world
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                  9 months ago

                  Lol yeah I beat it. I also unlocked the G-man suit in the game before it. I played a shit ton of RDO too, although it was sorely lacking.