I enjoy having some good grinds in an MMO, but have never enjoyed dailies. The allure of a good grind should be a reward with an understandable value proposition for the time investment.
Grinding herbs can be sold for gold, or turned into items that help with combat. High chance to find, low value. Very grindable task you can perform solo.
Loot with low drop chances and a not as significant impact on gameplay can be attractive for a long grind with a payout that is permanent, but less noticable or maybe even situationally useful.
reputation grinds that unlock things in bulk can be nice, especially if it’s don’t well and feels like you’re earning the trust of the faction.
Part of the joy for me is the self-direction of where to spend the “grind” time, and that’s totally lost with dailies that feel like a chore you can’t fall behind on. I want to discover better methods to optimize my character and the things that my character needs, I don’t want a chore list.
I was booed out of 2 guilds for suggesting the grind is dumb and that real content is better.
Once in WoW years after release when they introduced dailies. Which are a crock.
And once in Conan Exiles where the server owner kept making content, a lot of being amazing, but half of it being pointless getting dailies.
I was kind of shocked at how many people love dailies for some reason. Easy brain shut off tasks I guess?
I enjoy having some good grinds in an MMO, but have never enjoyed dailies. The allure of a good grind should be a reward with an understandable value proposition for the time investment.
Part of the joy for me is the self-direction of where to spend the “grind” time, and that’s totally lost with dailies that feel like a chore you can’t fall behind on. I want to discover better methods to optimize my character and the things that my character needs, I don’t want a chore list.