"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
To be fair, a blank slate can also result in collective choice paralysis.
If it had been clear from the start that they’re just doing another Fallout, then they could have gotten started on a main quest surrounding a nuclear freak accident with post-apolyptic hardships and maybe a reunification side arc.
With Starfield, they first had to decide what problems might exist in this blank slate, before they could start telling about it.
It’s too bad they didn’t have nine years to think of something.
If you have 9 years to make a game and can’t figure out how to make it fun until the last year (bethsoft devs have said this happened) what are you even doing making games?
I would love to have a job where I could spend a decade saying “I don’t know what to do” and still get paid.
To be fair, a blank slate can also result in collective choice paralysis.
If it had been clear from the start that they’re just doing another Fallout, then they could have gotten started on a main quest surrounding a nuclear freak accident with post-apolyptic hardships and maybe a reunification side arc.
With Starfield, they first had to decide what problems might exist in this blank slate, before they could start telling about it.
It’s too bad they didn’t have nine years to think of something.
If you have 9 years to make a game and can’t figure out how to make it fun until the last year (bethsoft devs have said this happened) what are you even doing making games?
I would love to have a job where I could spend a decade saying “I don’t know what to do” and still get paid.