Nintendo developers explain how The Legend of Zelda: Tears of the Kingdom's complex physics-based world led to "chaos", and their solutions to the problem.
That sounds like a very interesting talk. Would look up if I can find the full video.
I think it was pretty obvious that this game was lots of effort. Even if not counting the sky and underground, ultra hand itself was a game changer. Though, I guess if you don’t know how these things work, you may feel it wasn’t that much of work.
That sounds like a very interesting talk. Would look up if I can find the full video.
I think it was pretty obvious that this game was lots of effort. Even if not counting the sky and underground, ultra hand itself was a game changer. Though, I guess if you don’t know how these things work, you may feel it wasn’t that much of work.