Nintendo developers explain how The Legend of Zelda: Tears of the Kingdom's complex physics-based world led to "chaos", and their solutions to the problem.
IIRC it is actually a different physics engine than BotW. BotW couldn’t handle all the physics interactions in TotK. That’s what’s so impressive about the game. Physics-based games are rare, especially for AAA-developers, because it’s just a lot of work. In TotK everything just works as you’d expect. You’re just looking at it from a gameplay perspective while ignoring the technical achievements.
IIRC it is actually a different physics engine than BotW. BotW couldn’t handle all the physics interactions in TotK. That’s what’s so impressive about the game. Physics-based games are rare, especially for AAA-developers, because it’s just a lot of work. In TotK everything just works as you’d expect. You’re just looking at it from a gameplay perspective while ignoring the technical achievements.