• novibe@lemmy.ml
    link
    fedilink
    English
    arrow-up
    20
    arrow-down
    9
    ·
    8 months ago

    For all saying the content pack is scummy, first the devs that work on things like this are not the same fixing bugs and issues, working on mod tools etc. Second, this pack is part of the Ultimate Edition, which plenty of people paid for already. It’d be really scummy to NOT release this in a timely fashion for the people who already spent their money expecting it.

    I honestly don’t get the outrage at a freaking content pack that doesn’t affect anything at all…

    • Voroxpete@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      10
      ·
      8 months ago

      I mean, there’s obviously the stupid outrage of the “Why did they do this instead of fixing bugs?” variety (as if 3D artists can be reassigned to coding), but there’s also, I think, an absolutely justifiable resentment at being asked to pay $10 for an absolutely tiny handful of assets. Like, apparently this is something like ten buildings and four trees? That’s fucking weak. At around $3-$5 I think people would be fine with it, but $10 is just taking the piss.

      • novibe@lemmy.ml
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 months ago

        I completely agree, the price is pretty ridiculous and almost no one seems to be focusing on that.

    • geophysicist@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      5
      ·
      8 months ago

      If the game has as many bugs as people say, then the devs working on this should instead be supporting on fixing issues. Reallocate your resources. Obviously they dont have the same skillsets but lets not pretend that nothing could have been done differently

      • novibe@lemmy.ml
        link
        fedilink
        English
        arrow-up
        13
        arrow-down
        4
        ·
        8 months ago

        The people who work on asset packs are artists… what the hell can they do regarding bug fixes?

        • Dark Arc@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          arrow-down
          4
          ·
          edit-2
          8 months ago

          Gamers don’t understand software development and it shows

          (You’re absolutely right)

        • Guntrigger@feddit.ch
          link
          fedilink
          English
          arrow-up
          1
          ·
          8 months ago

          Sure they make the artwork, but who integrates it? What if bugs occur from that? If content packs could be made by artists alone, everyone would be pumping out content packs constantly.

          • novibe@lemmy.ml
            link
            fedilink
            English
            arrow-up
            1
            ·
            8 months ago

            It’s basically the same as modding assets into the game. The game surely is built around being easy to put in new assets, it’s one of the main cornerstones of what made cities 1 popular in the first place.

      • Voroxpete@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        2
        ·
        8 months ago

        Ah yes, just take a 3D modeller and reassign them to bug fixing. That’ll work out great. While we’re at it, your mechanic should start handling lung transplants since we’re short on doctors.

        • Guntrigger@feddit.ch
          link
          fedilink
          English
          arrow-up
          1
          ·
          8 months ago

          Sure. But does the 3D modeller then integrate their changes into DLC format and bundle it to work with the main game and paywall mechanics? It goes both ways. There isn’t just a 3D artist making a bug free DLC package on their own.

    • Guntrigger@feddit.ch
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I understand the energy in these replies, but do you guys seriously think artists are packaging their work as a DLC and integrating it into the main game? There is still a lot of work that goes into any DLC or major integration that has to be done by the same people that fix bugs.

      • novibe@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        Games like Cities don’t need that much dev work for assets to be placed in game. I’m sure the game was built with that in mind. That’s how there are so many assets and content to be downloaded in the steam workshop for Cities 1…