So I want to make a new project. It will have a website and an algorithm which will handle the requests. The thing is, web development in Rust feels harder than say in Go or Python. So I thought maybe I could somehow make bindings in Rust for Go since the faster the algorithm is, the better. However, that seems to complicate stuff as well. So do you think I should just rewrite the current algorithm in Go? Is it fast enough for it to not be a noticeable difference?

Edit: Thanks for the suggestions and advice! I decided to go with Rust for the website with Axum and the algorithm as well.

  • bizdelnick@lemmy.ml
    link
    fedilink
    arrow-up
    1
    ·
    9 months ago

    Premature optimization is the root of all evil. Implement algorithm the easiest way possible, profile your application, determine if this implementation a bottleneck or no. If yes, try other implementations, benchmark them and find the fastest one. Note that optimized go code can be faster than non-optimal code in rust, C, assembly or any other language.

  • tiredofsametab@kbin.run
    link
    fedilink
    arrow-up
    1
    ·
    9 months ago

    First write it in Go, which will likely be faster unless you are quite familiar with Rust. After that, you can port some/all of it to Rust if you wish.

    Edit: by ‘faster’ above, I mean faster to write.