nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoFriday Facts #414 - Spoils of Agriculture | Factoriofactorio.comexternal-linkmessage-square2fedilinkarrow-up139arrow-down11cross-posted to: gaming@beehaw.org
arrow-up138arrow-down1external-linkFriday Facts #414 - Spoils of Agriculture | Factoriofactorio.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square2fedilinkcross-posted to: gaming@beehaw.org
minus-squarekakes@sh.itjust.workslinkfedilinkEnglisharrow-up12·4 months agoSpoiling items is just yet another thing I never knew I wanted that will completely change the game for the better. I can’t wait for this to drop.
minus-squareEphera@lemmy.mllinkfedilinkEnglisharrow-up7·4 months agoYeah, it forces you to build your stuff closer together and with higher throughput. Also cool that they’re putting it on different planets, so you’ve got different puzzle rules to work with there, but can just as well do the traditional gameplay.
Spoiling items is just yet another thing I never knew I wanted that will completely change the game for the better. I can’t wait for this to drop.
Yeah, it forces you to build your stuff closer together and with higher throughput. Also cool that they’re putting it on different planets, so you’ve got different puzzle rules to work with there, but can just as well do the traditional gameplay.