simple@lemm.ee to Games@lemmy.worldEnglish · 2 years agoDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comexternal-linkmessage-square29linkfedilinkarrow-up1161arrow-down14cross-posted to: games@sh.itjust.works
arrow-up1157arrow-down1external-linkDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comsimple@lemm.ee to Games@lemmy.worldEnglish · 2 years agomessage-square29linkfedilinkcross-posted to: games@sh.itjust.works
minus-squaregrrgyle@slrpnk.netlinkfedilinkEnglisharrow-up1·2 years agoYeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.
Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.