SSTF@lemmy.world to Games@lemmy.worldEnglish · edit-23 months agoFlintlock: Siege of Dawn mixes fantasy and gunpowder – Reviewwolfsgamingblog.comexternal-linkmessage-square4fedilinkarrow-up151arrow-down14
arrow-up147arrow-down1external-linkFlintlock: Siege of Dawn mixes fantasy and gunpowder – Reviewwolfsgamingblog.comSSTF@lemmy.world to Games@lemmy.worldEnglish · edit-23 months agomessage-square4fedilink
minus-squareKatana314@lemmy.worldlinkfedilinkEnglisharrow-up1·3 months agoDoesn’t Bloodborne use a pistol as a parry mechanic?
minus-squareJuice@midwest.sociallinkfedilinkEnglisharrow-up3·3 months agoYes it does, but I imagine not all pistol parries are created equal
minus-squaremrfriki@lemmy.worldlinkfedilinkEnglisharrow-up2·3 months agoIt did it although I never used it that way more like to slow down enemies or gaining time. In Bloodborne it didn’t felt weird at all but here it somehow breaks the flow of combat.
Doesn’t Bloodborne use a pistol as a parry mechanic?
Yes it does, but I imagine not all pistol parries are created equal
It did it although I never used it that way more like to slow down enemies or gaining time. In Bloodborne it didn’t felt weird at all but here it somehow breaks the flow of combat.