• LeadersAtWork@lemmy.worldB
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    3 months ago

    I agree. Though have a random small chance of the gun disappearing when you go to use it, with dialogue.

    • Captain Aggravated@sh.itjust.works
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      3 months ago

      Don’t do it randomly. Either design sequences where Indy is disarmed, or actually embrace the 6 bullets per level idea, don’t puss out and leave bullets just before every conceivable thing Indy might shoot. Make every encounter doable with the whip/fists/environmental stuff, but make shooting something a very cool way to handle certain situations for players who conserve their ammo.

      • PenguinTD@lemmy.ca
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        3 months ago

        One of the old Indy adventure game(Last Crusade) have that branch where you can shoot, fight or work around the airship boxing champ.