I’ve never used unity either, sounds like they used a property that means “variable time between frames” in a context that is expecting a constant.
Almost sounds like they were setting up a “thing happens faster if your CPU is faster” type of logical bug that the engine is at least preventing internally.
Oh god. This brings me back to QBASIC days and how I upgraded my computer and it broke all my programs because I was an idiot and controlled time delays using for-loops, lol.
As a programmer but having never used Unity, what does this mean?
I’ve never used unity either, sounds like they used a property that means “variable time between frames” in a context that is expecting a constant.
Almost sounds like they were setting up a “thing happens faster if your CPU is faster” type of logical bug that the engine is at least preventing internally.
DeltaTime is the old “tie the physics to the framerrate” thing old console games did because they knew they’d be running at a certain frame rate
When I was learning unity for a week it was literally lesson #2 in 3 different video lesson series NOT to use DeltaTime like that
Oh god. This brings me back to QBASIC days and how I upgraded my computer and it broke all my programs because I was an idiot and controlled time delays using for-loops, lol.
Ouch. Maybe they need a Turbo button.