Thing is, none of those advantages are real either, compared to a public database and API. Steam’s inventory API already maintains items beyond the lifetime of games, AND you can use items across other games. You can’t manipulate the Inventory of other games but I bet if there was demand (there isn’t) this could be implemented easily.
Thing is, none of those advantages are real either, compared to a public database and API. Steam’s inventory API already maintains items beyond the lifetime of games, AND you can use items across other games. You can’t manipulate the Inventory of other games but I bet if there was demand (there isn’t) this could be implemented easily.