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Joined 2 years ago
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Cake day: June 9th, 2023

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  • I got that trait too. When I first picked it up, some 18 years into the game, I didn’t mind too much, but I didn’t realise that the trait gets worse as you level up? Apparently the version of the trait that my character has can be prevented from progressing by spending more time “outside”, but that just sounds like a scam intended to make me spend more on some new dlc or something.

    I agree that hyper focus is a mixed bag. I’ve heard it works best for players with a really clear plan for their character build, so they can use the buffs most strategically, but I have no idea how people can make effective characters based on such RNG mechanics.

    Regarding the depressed moodle, I feel your pain; I feel like whoever designed this game needs to read about reinforcing and balancing feedback loops, because it’s fucking dreadful with how easy it is to get into a losing spiral, where you end up with such severe debuffs that it feels impossible to get out of. Honestly, even though all my friends play this game and seem to have a lot of fun in it, I’ve come close to just stopping playing a few times, with how unfun it is.

    This might not be helpful advice, because the effect doesn’t seem to proc for everyone, but apparently when you’ve been stuck with the depressed moodlet for a long time (and apparently some other conditions), you start to receive a hidden xp bonus to routine tasks. I always thought it was bullshit they told people to keep them playing, but I tried it once (almost out of spite to prove that it wouldn’t work), and I found that yeah, I did actually see bonus progression from lower level tasks that wouldn’t ordinarily give xp. I found that the “showering” and “eating” tasks were the highest yield, but the xp-farming loop was too grindy and I got burnt out too easily to keep it up alongside the debuffs. I found that the xp multiplier still applied to smaller quests though, like “use wet-wipes to approximate a shower”, or “eat a snack”, and I could do those things close enough to my daily respawn point that it was easy enough to do on the side.

    This certainly isn’t a solution though. Like I say, the balancing of this game is out of whack, and it sounds like you’ve been having a grim time of it. I hope that you’re able to break out of this cycle somehow and find aspects of the game you can engage in again, whether that happens via the game gets a big balancing update (unrealistic hope with these devs, I know), or something other way (such as grinding, or finding an exploit in the code that allows you to shed your debuffs)





  • I do know an Anglican priest-in-training who refers to God with They/Them pronouns because thinking of God in a monogender way is weird to them. This apparently isn’t particularly controversial within their mini community, although there was a big argument once when someone suggested that capitalised pronouns (such as He/Him or They/Them) technically means God uses neopronouns


  • The way that someone explained it to be once is that if we think about the typical monotheistic, omnipotent, omniscient God — surely a God would be far more than what humans can comprehend at all, right? So any single characterisation of God is going to seem weirdly limited, because it’ll be grounded in our human perspective. So the idea is sort of like God™ is like a diamond, and each of the Hindu Gods is like a facet of that gem. The problem is that our human perspectives can’t understand the diamond (similar to how visualising 4D shapes like a tesseract is trippy and hard) so we have to try to understand the diamond by looking at each of its facets and trying to imagine an entity that can be all of those things at once.

    As someone who is neither Hindu or Christian, it reminds me of the Holy Trinity: that God is the Father, the Son, and the Holy Spirit.


  • I agree this post was likely bait, but I also feel the need to share my civil dissent against it nonetheless.

    I’m a woman who is pretty damn sick of bland male protagonists, but “bland” is the key word here; for all the games ostensibly about men, there are few that explore masculinity like Disco Elysium does — it’s a huge part of who Harry is as a character. I can’t find it now, but there’s a Tumblr text post that I loved that basically said that they can imagine Harry winning a drag king competition, and then people being like “you do know that he’s not in drag, right?”, and the voters responding “yes, we know, but also are you going to look at this and tell me this man isn’t performing masculinity in the most drag-like manner ever?”. The actual post was worded far better than this, but you get the point.

    Also, Disco Elysium may be a grimy detective story, but I found it was pretty ACAB in a really interesting way. But it also looked at some of the usual social functions that the police perform that ideally would still be performed by someone even if the police were mass abolished.



  • “I was lowkey hopping a commenter might suggest avoidance”

    I’m proud of you for having the self-awareness to recognise your avoidant instincts and taking steps to counter that (i.e. by asking for advice from people). That might not feel like a victory, given that you were hoping people would give you “permission” to lean into the avoidance, but I’m familiar with the kind of hope you describe: it’s a shameful kind of hope, because deep down, you know that people aren’t going to advise you to ghost her, and that indulging your avoidant instincts probably aren’t productive — the shame comes from the tension between knowing what you should do, and your wish to instead take the avoidant path, which I imagine has served you well over the years as a go-to coping strategy, albeit a maladaptive one.

    The tension between who we feel capable of being vs. who we’d like to be is quite uncomfortable, but it certainly shouldn’t be shameful. Building up healthier skills and habits is a marathon, and it does not require perfection. I hope that you are able to find the strength to take the approach that you understand to be the best, even though that will mean defying your instincts. It will feel clunky, and uncomfortable, but that’s just the discomfort of growth.

    I hope you’re able to recognise that asking for advice here isn’t a sign of failure, but a show of your strong resolve to improve — I’ve found that asking for advice when we already low-key know the correct approach is a way of holding ourselves accountable: you want to communicate clearly and healthily; you also want to curl up so small that you can hide from this girl rather than talking to her. This conflict exists because for whatever reason, you’ve recognised that your people pleasing tendencies don’t serve you or the people in your life very well. Regardless of how you proceed from here, I’m proud of the steps you’ve already taken to improve yourself. I say this as someone else who had to learn these skills as an adult due to messy family stuff. It’s bloody awkward, and stressful, and it takes a long time; that’s why recognising the small steps forward is good


  • I possibly disagree — I’m a part time wheelchair user (as well as other disability related devices/aids) and I’m always fascinated by how dynamic and relative the concept of “accessibility” is, even if we’re only considering the perspective of one person. For example, for me, using my wheelchair often means trading one kind of pain for another, and depending on specific circumstances, that might not be worth it. Being disabled often forces you to get creative in hacking together many different solutions, balancing the tradeoffs such that the “cost” of using one tool is accounted for by the benefits of another. I wish I could recall some specific examples to share with you, but I have seen friends be incredibly inventive in using regular items in a context that makes them into accessibility devices, if that makes sense.

    This is all to say that expensive hardware, learning curves, unpleasant tradeoffs like friction of wearing — all of these things are core to my experience of most accessibility devices I’ve ever used. For any prospective accessibility device, the key question is “given the various costs and inconveniences, are the benefits of this thing worth it?”. Even without knowing much about this specific device, I would wager that for some disabled people, it absolutely would be net helpful.

    That being said, you raise a good point, in that “accessibility” is often used as marketing hype, and in its worst form, this looks like disabled people’s experiences being exploited to develop and sell a product that doesn’t actually care about being accessible, so long as it has the appearance of such for investors. I’m not saying that’s what this product is doing, but certainly I am primed to be wary of stuff like this.

    Even besides the exploitative instances that I allude to, you’re right to draw attention to existing products on the market. It’s possible that some disabled people struggle to make use of devices that would be “good enough” for most (and maybe these people are who this new device is aimed at helping), but with accessibility stuff, it’s far too easy for well-meaning people to jump to making new gadgets or tools, instead of meaningfully examining why the existing “good enough” solutions are inaccessible for some. A specific example that’s coming to mind is someone I met who had a super high tech prosthetic limb that was so hilariously impractical compared to her existing options that this new one literally never got used. She said that it’s a shame that such an expensive bit of kit is made functionally useless by much more basic designs, but she’s learned that excited engineers are rarely receptive to being told about the practical problems with their new devices.

    TL;DR: i think your instinct to be cautious about invoking accessibility is wise, though my own caution comes from a different context


    Edit: I watched the video and I feel less dubious of this device after learning that this particular project arose following an email from someone who was mute and would find something like this useful. It helps that CharaChorder’s chording keyboards are established (albeit super niche) products, and this project is less about a fancy new device, and more like “chording keyboards like ours allows for faster typing than any other method, with training. Maybe this means it could be an effective text-to-speech input method. Let’s find out”.











  • When I first started using Obsidian, I used folders too much because I felt like things were “messy” if not tidied away. I already knew that one of the weaknesses of hierarchical folder systems is how it can make having an overview of the system harder, but it took a while for me to properly understand that.

    As you say, it’s necessary to be proactive with making links to things. I found that when I used Obsidian for journalling, I started to put square brackets around loads of stuff, because the inactive links didn’t do me any harm, but they did highlight what might be useful as active pages. Something I picked up from the Zettelkasten crowd was occasionally having a “Map of Content” page, where I used it as an index of topical links. It always worked best when I allowed them to arise naturally, as needed. Once I got the trick of this, I found I was able to find things far more easily, because I was able to navigate via the links.

    Tags are a tricky one to use. I never found them useful as a primary organisation method — they were worse than both hierarchical folders and link based organising in that respect. They were super useful as an augmentation to my organisation though, especially when I used them sparingly.

    This is all an overlong way of saying that yes, I agree with you, using systems like Obsidian do require a switch in how you think in order to best use them. Something that I always enjoy pondering is whether pushing ourselves out of our comfort zone is something that’s inherently good — something something cognitive flexibility? I don’t know, but I enjoy endeavours of this sort nonetheless