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Hifi Rush is in Humble Choice this month, and I noticed they have a redemption deadline which is a bit out of the ordinary. So it’s possible it’ll get delisted, or maybe Humble is just playing it safe with the keys they have.
Hifi Rush is in Humble Choice this month, and I noticed they have a redemption deadline which is a bit out of the ordinary. So it’s possible it’ll get delisted, or maybe Humble is just playing it safe with the keys they have.
At least with Metallica, we could laugh at the irony of a band regularly releasing songs about anarchy crying about piracy.
Not available in Aus either, and other Kobo bundles have been. Probably a publisher issue.
I’ve been able to strip the Kobo DRM out of a couple of book bundles using Calibre. Haven’t bought this one yet, but I’d assume there wouldn’t be a problem.
That’s an oversimplification. All works are derivative to some extent. There’s a huge difference between taking inspiration from something, to taking the characters and setting from something. Particularly if you’re intending to make a profit.
If an author makes something that a large number of people enjoy, why shouldn’t they be able to make money off it for the rest of their life? Why exactly should an individual give up the rights to their creation simply so that someone else can use their characters and their worlds?
To be clear, I’m talking solely on an individual level. I think the system we have where a corporation can own an idea is very broken. I’m also talking about this from a perspective of the world we currently live in. In an ideal world where money wasn’t the endgame for survival, ideas would flow more freely and nobody would need to care. But that’s not the world we live in.
I think an argument could be made to set it to the date of death of the author. I agree with the other guy that it should only apply to commercial works though.
I also don’t think that the copyright should be transferable. The trading of ideas is an absurd concept to me. But then us humans do a lot of absurd things so I guess it’s just par for the course.
On top of the tracking within the ads themselves, you also have all of the general usage data that Google sells. They’re double-dipping.
The seed is more like an address. It’s a number that gets paired with the prompt to tell the model what variation of the thing it should output. Given the same seed and same prompt, the model will output the same image every time, no matter what.
It’ll be on Steam day one, yeah.
It will be a few years before it’s on GOG, so it really depends how patient you are. Fallout 4 only appeared on there a week or two ago to give you a frame of reference.
But Microsoft is doing exactly the same thing, only instead of paying for exclusivity of one title, they’re buying developers so not just their next title, but all future releases will be exclusive, up until MS decides they’re not worth it and dumps them.
Sony absolutely participates in anti-consumer practices, but let’s not pretend that MS is any better.
Microsoft are no longer interested in selling consoles necessarily, otherwise they’d be holding stuff back from PC as well. They’re interested in getting people into their ecosystem through Game Pass.
And while I agree with you that Sony and Nintendo have used plenty of anti-consumer practices, Microsoft has also done so in the past and I think the only reason they’ve been more pro-consumer of late is because they’ve been the underdog for a long time now. I would be anticipating a change in their behaviour the more people they get to subscribe to Game Pass, and this Activision-Blizzard deal is a huge step towards that.
Trebuchets aren’t really a tool for defence. They have tremendous range and aren’t exactly speedy to load, aim, and launch.
Unless you meant defence in the same way that a country’s military operations are known as “defence forces” regardless of intent, in which case carry on.