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Cake day: June 15th, 2023

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  • I don’t know how seriously to take this kind of discussion sometimes. I can rationalize that a person can do awful things to people in a fictional setting and it’s not a commentary of who they are as a person. On the other hand I cannot escape the feeling that I am replying to a genuine sadistic monster, based on everything you just said in this post. Forget all of that. Unnecessary commentary when there’s a point I want to make.

    There’s a crucial difference in video games vs more free-form varieties like TTRPGs: You’re on The Rails. Video game RPGs are almost always on the rails. There’s no real sandbox game anywhere. Like there are good attempts, but at the end of the day, any game has programmed expectations for your inputs and what it can output. Video games can’t possibly fathom how deeply evil you could actually get. It would be a developmental and technological nightmare to try programming in all of your awful choices and how they could spiral the narrative. They have to do their best within the limitations of how much could possibly fit in a game. And I’m assuming the game companies also have to take into account the ratings system, and PR. Even if you could play the game any way you want, good AND bad choices, you’re going to get odd looks from people if they know the game allows you to sexually abuse NPCs, or enslave people through extortion. You know what I’m getting at? The real limitation isn’t the technology, even though that’s already a big one. Even in virtual, completely fictional settings, being allowed to play that shit out is wholly monstrous. And I can’t imagine the toll it would take on designers who would be tasked to write it.

    So if you really want all of that and accept the risks, make your own CRPG where you can go all out on Evil. Being critical of developers and designers for not being willing to go as far as your twisted mind can go in a video game is a wild take. Go play in an evil TTRPG campaign if you want to get those kicks. It’s way easier.


  • I’d say for myself it’s a tit for tat situation.

    If the company I hypothetically pirate from is a total prick, mistreats their employees, donates a part of the money they earned from my purchase to lobby to my government to reduce the rights of minorities, I won’t give a single fuck. I may even just never touch their product out of spite.

    Are they inoffensive and fairly neutral? I likely won’t pirate if I have the means to buy it.

    Are they basically ConcernedApe? I will follow them to the ends of the earth showering them with praise and riches. Never pirate and would actively shame those who do


  • I approve of this expanded answer. I may have been too ELI5 in my post.

    If the OP has read this far, I’m not telling you to use docker, but you could consider it if you want to store all of your services and their configurations in a backup somewhere on your network so if you have to set up a new raspberry pi for any reason, now it’s a simple sequence of docker commands (or one docker-compose command) to get back up and running. You won’t need to remember how to reinstall all of the dependencies.


  • BellyPurpledGerbil@sh.itjust.workstoSelfhosted@lemmy.worldWhat's the deal with Docker?
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    4 months ago

    It’s virtual machines but faster, more configurable with a considerably larger set of automation, and it consumes less computer resources than a traditional VM. Additionally, in software development it helps solve a problem summarized as “works on my machine.” A lot of traditional server creation and management relied on systems that need to be set up perfectly identical every deployment to prevent dumb defects based on whose machine was used to write it on. With Docker, it’s stupid easy to copy the automated configuration from “my machine” to “your machine.” Now everyone, including the production systems, are running from “my machine.” That’s kind of a big deal, even if it could be done in other ways naturally on Linux operating systems. They don’t have the ease of use or the same shareability.

    What you’re doing is perfectly expected. That’s a great way of getting around using Docker. You aren’t forced into using it. It’s just easier for most people







  • That’s why I started my opinion with “one of the things” that makes good art. Another set you clearly pointed out is time and place. The fact is that people do not value negative outcomes or feelings. I think being aware of it, and why you’re annoyed or feel hate, is very important. The thing that annoys you about tree carvings tells me what you care about. Defacement of nature and public monuments is also a statement and also art whether you enjoy it or not. There is always something to glean from the negative.


  • One of the characteristics of good art, to me, is how strongly it makes somebody feel. Any feeling. If a work of art annoys you, that too should be appreciated. In the same way that an actor who plays a character that makes you HATE them should be admired. That is not only a difficult thing to accomplish but also the least appreciated. If all characters satisfy your personal hangups and pet peeves, then every character is the same person.

    Rejoice that you are annoyed by something. That says something about you as much as the work of art



  • Disco Elysium is so fucking wild. It's the most empathetic game I've ever played. I am someone who has an easy time putting myself in other people's shoes. The character is an alcoholic mess, on the brink of a depression so deep he has totally fractured his own memory and sense of self. He's a genius. He's also an idiot. And he's a cop/detective in a world that really despises cops. It's what I would call the idealistic cop: the one that would put themself between a group of armed men and a group of innocent people with nothing but a dinky pistol and say stand down.

    Anyway, I love how it makes me feel about everything in its place. The ideologies that drive us. The youth we waste on fooling around. The insanity and, somehow, the humor of racism. The mistakes that make us who we are. The idealistic pursuits that are so high they can never be achieved. How heartbreak never goes away.

    Most importantly, I played a game with an internal monologue built-in as the RPG system, and it nearly exactly matches how I think and feel. My mind is also fractured as identifiable pieces of myself. I gave some parts of them names because it made it easier to separate the thoughts from how I truly felt. I have nearly all the same psyches just with different names from Volition, Half-light, etc. And it floored me. I have never played a game that was as introspective as I was. Right down to the simultaneously protective and self destructive thoughts clashing within and one winning out. It gave me a third person perspective of my own self destructive and unhealthy thought processes. And it helped me love myself a little bit more. I feel like I'll never be able to play anything like it again for the rest of my life.


  • Dialogue and movement in films and shows is so damn well rehearsed that I can never truly get immersed. Real conversations are awkward. We stutter. We fumble words. We forget people’s names, or what we were just talking about. Never for dramatic reasons. Just because we’re human. Script writers are hyper focused on fitting as much wit and humor as they can jam in there. I think some authors of books fall into the same trap. A 16 year old character somehow has the wit and wisdom of someone twice their age. I want more scenes made with genuine stumbling embarrassing awkwardness.

    You know those moments where later people learn that the actor improvised the line? Or the movements? Best one I ever saw was Heath Ledger’s Joker failing to blow up the hospital.

    [ He turns around. Well shit. Looks back at the device and mashes the button a few more times. Hospital finally blows up and he gets startled. ]

    THAT’S THE SHIT. Give me more of that. Let me see the characters fuck up. Get uncomfortable. Make genuinely minor mistakes. Give me flaws. Give me something that isn’t witty. I’m tired of getting bashed over the head with polished scripts.

    Animated movies tend to do this better to be fair. Lots to appreciate from the recent animated Spiderman movies for example.



  • Quite literally you are your brain, trying to account for the entire body and mind as the self simultaneously. But you may catch yourself thinking or saying things like “I can’t wrap my brain around this.” Isn’t that odd? Your brain refers to itself as my brain. Is that a linguistic issue or is your sense of perspective off?

    “Don’t you have a heart?” Why do we imply that our sense of compassion is only located in an organ that just pumps blood? That clearly can’t be the case.

    We know cases where someone gets a brain tumor and suddenly becomes violent or unfeeling. When the brain is damaged either during life or during gestation, we know that we can lose all manner of things: cognition, motor skills, memory, emotions, etc. It’s all the brain.

    What confuses the issue is everything the brain is attached to. What I think all conscious humans do is try to make sense of the mind-body connection. I feel tired, that’s not just my brain feeling tired. I can feel tired in every single part of my body independently or all together. “I” am the brain. If I lose an arm, I don’t lose my sense of self. But losing important functions can damage the self I’ve constructed of myself. If I lose my eyesight I will be a very different person when I’m unable to visually enjoy video games, movies, art, nature. But clearly blind people still have a self. If it sits behind their eyes, will it move? Adapt to their ears?

    All this to say, your self is self constructed. It’s malleable. But make no mistake that the source of where self and consciousness are maintained is the brain.