That’s also because they deleted thousands of negative reviews. I think the numbers was like 7,400? 7.5? There’s a review talking about it.
That’s also because they deleted thousands of negative reviews. I think the numbers was like 7,400? 7.5? There’s a review talking about it.
Just like a movie theater, people are used to 24fps in a movie and anything else makes it seem weird and less dreamlike to transport them into the world. (But games aren’t 24fps movies, I know. Not the point)
When you clean up all of the visual post processing, the game will look extremely clean. Which makes it feel like it’s missing some kinda extra polish. People are so used to all of these elements added for a grounded and dirtier experience that without them it looks, and more importantly, feels too game-y for Ubisoft. (Counter-Strike is super clean, for example)
Look at Resident Evil 2 Remake and you see every single cinematic option in the book, down to lens distortion, being used and being able to be turned off in the settings. It’s the look and feel the studio wants to go for.
Nah, literally played Goldeneye at a party yesterday and it's still damn fun! We also played Smash 64 AFTER Ultimate and had fun too!
SBMM has the fatal flaw of expecting players to want to constantly improve with every match. Sometimes we want to play to relax, but that’s never on its mind.
While true, I feel like games that work well on the Xbox Series S also work well on Steam Deck and when it comes to porting games to PC, those ones specifically are ported well.
All this power game developers have been getting, while great for creative endevours, has been either a waste of space or require outrageous specs just to perform normally. And some great games are bogged down by this while relying on upscaling methods to fill in the difference.
Either way, we’ve reached a point where more power and space isn’t the solution anymore to better games. Can only hope new tech gets better optimized.
Maybe they should focus on the carbon footprint of large companies and what they can do about it instead of constantly doing these studies that constantly demean us for trying to just live.
Edit: I’ve just realized this article celebrates working from home
Combat was the incredible highlight of this game.
Seeing most of the fixes go towards that instead of immersion kinda… You’d think they highlight those immersive aspects more. The mods are sure as hell all about immersion including working stock markets and such.
Either both platforms restricted Passes to harder validation after Cyberpunk 2077 or XDefiant is BUGGIER than Cyberpunk 2077
Sadly, yeah. A lot of team moved to Gravity Well to start something new.
Well even if the software is functional, the underlying OS doesn’t support it in ways that are important. Like suspend and resuming games. Then when Windows can have a random update, the extra software may break or run into serious problems until the devs can get an update up for it as fast as they can on reaction. Nvidia STILL commonly runs into these problems with just Gpu updates. Things always break and they gotta have multiple versions of stability going and staying on top of updates for the latest games.
In other words, nobody has a problem with Windows until Windows suddenly spawns one for them to have for seemingly no reason and at the worst times. The more Beta the software is, the more commonly this happens.
I do gotta say those controllers may finally be a replacement for Joycon on PC. They look great!
There’s an important moment where you have to ask yourself…
“Is this story so bad I’m not invested in it anymore?”
“Is the gameplay bothering me so much that it feels bad or unfun to me?”
If the answer is yes to both of those, you may feel free to drop the game with full confidence you’re not gonna play it again.
As someone who recently got hit by a silver Honda in the middle of heavy rain. Look left as many fucking times as you can because there might be an invisible car without headlights on in the rain.
Remnant 2 is brilliant at this and bad at this at the same time! The in-world stories that are told along with the environments are absolutely STUNNING! Everything clicks together so well and a slightly different story is told when re-rolling the map!
Main story cutscenes tell the worst story I’ve ever seen executed. (Worse than Monster Hunter World’s Handler story stuff) I’m glad they’re skippable on another run. Because literally everything is is some of the most classic gaming experience one could have.
I was hoping they’d focus on world immersion stuff. Like 90% of the mods do.
Games that don’t do this: infamous series. The first time on the first one is incredible. But afterwards as a trend, loading the game goes straight to your most recent save with zero menu.
Killzone: Shadowfall. No intros. Straight to the main menu when you boot. Unique and wild every time!
Man. Ever since Seer, Respawn has been OBSESSED with adding abilities that highlight enemies through walls. A massive turn off for me personally and I stopped playing the game. Now that it seems literally everyone has one in some form of context, I wonder just what the hell Apex has even become?
I would say the pursuit and journey for happiness is the sweet spot. It’s why artists and studios jump right back into some of the hardest processes to go through as they try new things on a new project. After finishing their movie or game, that high of achieving all of those things eventually due down and the question of what happens next settles in.
Like climbing a mountain. Sure all the enjoyment is at the top, but once you learn to enjoy the grand scheme of the whole process, there lies happiness. Anything could happen, but it doesn’t quite matter because you’re still inspired and driven to climb your mountain.
Man this is all so interesting to see so many unique situations testing the Fediverse to see how it holds up.
There’s 3 people working on this game and there’s hundreds of cheaters popping up every other day. It’s a massive load.
Especially when they also have to deal with DDOS attacks as they try to keep their servers alive for so many people too.
It’s 100% warranted and I’m glad they still saved a path for Linux. Even if it’s like, “You must be on the STEAM Kernal” or something, it might unlock a path for other anti-cheat to have some sort of access on Linux as well.
The INITIAL bond. He still has to eventually pay the whole thing.