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Cake day: June 7th, 2023

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  • I don’t have experience with it, but as I know that is a GUI helper for Wine.

    A steam emulator is different. It is often just a single file, a program library that holds program code.
    On windows it is a DLL file, on Linux it does not have an extension but it’s the same concept. The game loads it because it actually searches for the official version of this file, but both Linux and Windows implement the search for it so that a library file (with the expected name) besides the executable is preferred instead of whatever is installed systemwide.

    Lutris on the other hand is a GUI tool to manage your “wineprefixes”, which is maybe better called wine environments. If you are familiar with python, it’s more like python’s virtual environments.
    And besides basic tasks, it has a lot of additional tools to make using Wine easier.
    Afaik there are also other such utilities, I don’t yet have experience with any of them.




  • Ater purchasing and downloading a game from Steam, the Steam client is not actually needed for it to be playable. Of course it will try to start up Steam, and if isn’t installed then it will complain, but if use use a “steam emulator” that can be worked around.
    This is useful if you don’t want Steam to track how much and when do you play, when is it that you are online, what achievements you got and such. This is afaik also the only way to say no to forced automatic game updates.

    One such emulator is Mr Goldberg’s steam emu.
    It has a bunch of configuration options, per-game settings, optionally portable settings, windows+linux support, and I think it’s even open source.

    Using the Goldberg emu is not piracy, neither DRM circumvention. The Steam API is not a DRM, most Steam games just make the Steam client a hard dependency, not bothering with making it work without it.
    When the game is protected by DRM (this should always be marked on its store page), the steam emu won’t be enough, but you would also need to patch it’s DRM protection. Sometimes that’s easier, sometimes harder.

    Steam emus may or may not work with multiplayer games.
    The Goldberg emu has a replacement Steam’s own multiplayer network communication system, which works through the local network or a selfhosted wireguard-like VPN, but with big centrally hosted multiplayer games you’ll run into licensing validation problems or such.















  • ReversalHatchery@beehaw.orgtoLinux@lemmy.ml*Permanently Deleted*
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    1 month ago

    imagine KDE would actually run well as it doesn’t need all the bells it offers and is actually a well written performant DE.

    RAM usages on a 8GB system, 4 hours after boot.

    • plasmashell: 312 MB
    • kwin_wayland: 165 MB
    • akonadi_* summed: ~2 GB
    • kded5: 130 MB
    • kalendarac: 119 MB
    • xdg-desktop-portal-kde: 107 MB
    • kwallet5: 103 MB (unused)
    • kaccess: 103 MB
    • kiod5: 103 MB
    • polkit-kde-auth: 101 MB
    • X, Xwayland combined: 202 MB
    • org_kde_powerdevil: 48,5 MB
    • kactivitymanagerd: 40 MB
    • startplasma-wayland: 39 MB

    There’s also various other things too. Now obviously, looking at the total used counter, these cannot be just summed up, there must be some overlap through shared libraries and such, because if I close my web browser and all I have open is Konsole, total memory usage drops to 2,35GB. 3rd party programs, like opensnitch and syncthing, only contribute 400 MB (opensnitch is surprisingly fat, but it’s UI is not efficient with the CPU either), so the system itself needs around 1,9 GB, but that’s a lot when all you have is 2 GB RAM.
    Then, my system uses an additional 2 GB for cache purposes. Such an old system will probably have an older, much slower storage (unless upgraded, fortunately that’s often easy), and won’t have nearly any capacity to keep a filesystem cache.

    I’m only using a single widget on the desktop to periodically run a command and display it’s results. Other than that, the taskbar panel has the default widgets.