I’m not a big guy but it still surprises me every time I see how small Rogan is
I’m not a big guy but it still surprises me every time I see how small Rogan is
If you look at extra content surrounding the original, it becomes pretty clear that BGE2 is what they always wanted BGE to be in terms of scope and theme, but after so long in development now, I can’t help but wonder if the restrictions on scope were what made the original truly great.
I hope they manage to pull it together into a cohesive product eventually-- and I will be playing it when they do-- but I would be truly surprised if the sequel is as impactful or memorable as the OG
I can’t answer that, but absolutely it is
This just in: Technology Improves Incrementally Over Time!
What a dumb take (in your quote). Autocompletion showing me all the members of an object is nothing like ChatGPT hallucinating members that don’t exist. Autocomplete will show you members you haven’t seen, or aren’t even documented.
Not to mention they said syntax highlighting is a bad thing… Why use computers at all? Go back to the golden days of punchcards
VBA is horrid and incredibly outdated. I’ve written c# code that ran identical calculations on data being run through excel at literally over a million times the speed.
Just saw a Bungie job listing on LinkedIn too. Make it make sense. I did apply though
Environment and character work was generally great in 4, but just look at that Phantom ‘explodes’ in the very first mission… It’s remarkable how weak some of the presentation in the game was. While 4 did have some talented people working on the franchise still, it was obvious by then that 343 no longer cared and QA was absent. Also way way too much lens flare
1-5 were all great. That series is the definition of “don’t fix it if it ain’t broke”. Too bad that also means stagnation. I couldn’t get into 6 at all
Most people saw the facial animations and swore it off before even playing the game. Looking past it’s flaws, I always felt it was a fine sequel, though the first game is definitely still the special one.
Epic provides an engine with a lot of features including a wide swath of performance optimizing tools, but it’s still up to the developers to implement the concepts and workflows correctly to keep their project bloat free at runtime. The ‘crazy visuals’ you’re used to seeing from Unreal are always going to be big studios with a team dedicated to working on optimization, or for projects that aren’t realtime or aren’t interactive.
So you’re telling me all we have to do is beg the bots in multiple ways not to read the page and only the malicious bots will get away with it? Win - win - win I think
Boss fights definitely, your sentiment reminds me of Warframe. Don’t miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn’t call all of them dark patterns