Tarquinn2049

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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • A gimmick that is already in up to 10% of households, with a further 10% of those households using it more than 4 hours a day. Sure, it sounds like a small amount when put that way. But that’s already getting to be a pretty targettable market, and if you look at the growth chart, it’s not slowing down.

    You may individually not have liked it, but it is indeed here to stay. I don’t think an apple headset will be worth it for a bit, but apple sold alot of Quest 3’s at the very least. So they sold people on the idea of VR, and then once they were in the door, they bought a reasonable headset. In that way, apple has helped alot. They helped to establish it as something that is “ready” for apple to take it seriously. That conveys alot of legitimacy to “normal” people.

    I personally am, of course, in the minority of people that use VR for 8+ hours a day. It has replaced TV, Consoles, and gaming monitors for me. Plus I do my exercise in VR. I made a virtual 4k 120hz screen for my PC, that I use from the comfort of my recliner. It’s like if you had a steamdeck to stream your desktop to, except you don’t have to hold the weight of the deck, the screen is not near your hands, and also its 10 feet wide and at a comfortable viewing distance of 20 feet away, and is 4k 120hz. And you can use whichever controller you like holding. Also it’s cheaper. The downside is that if you want someone else to be able to see your game, you have to stream a video of it to their device, or a nearby TV. And speaking of a nearby TV, while playing on my Virtual screen, I can also just see my real TV too. On Quest 3, the passthrough video is clear enough to see about a 720p equivalent resolution at a comfortable viewing distance(40 degrees of your field of view). 720p may sound low, but it wasn’t that long ago that we were happy to see 540p (DvD quality) as a huge upgrade to what movies used to look like before. And Quest 4 will improve upon that too.

    VR has only just crossed the first threshold into main stream adoption. The Quest 3 was the first headset that is worth it to non early adopters. They will only get better from here on. Not to mention they are also coming the other way, with AR stuff starting as light weight and unintrusive as possible and slowly building on what is possible to pack in without getting in the way at all. Step 2 of the AR sunglasses is coming soon.

    While VR is the “console” of the future, AR is the “mobile phone” of the future. And eventually they will meet and blur the lines, kind of like how we use phones now. Modern smartphones are both what cellphones used to be, as well as surprisingly capable portable console gaming now.



  • If you are comfortable with games that are not technically classified as freeware yet, but functionally, they probably should be… then emulation of older consoles is a great way to go too. While they are certainly not “legal”, I don’t think anyone playing them has ever gotten in trouble. Only the people that try to make money off of it find that the console companies are motivated enough to shut them down. Otherwise, it doesn’t feel super risky to just play stuff. Just stick with games that are impossible to pay for if you want to be completely safe. There was a ton of good games on 16 and 32 bit consoles that you literally couldn’t pay for now if you tried. And even as new as gamecube is getting pretty hard to possibly pay money for.

    Newer stuff, I only feel ok emulating what I actually own. But as time goes on, newer and newer stuff becomes the new old stuff. A pretty wide variety of console emulators for android are in a good place now.

    I do recommend a controller though if you go this route. Ideally one of the ones that also holds your phone for you. Either by making it into a switch/steamdeck kind of shape, or the ones that hold the phone above an xbox style controller. Both are good.



  • Magic DosBox, not a game. But in combination with https://www.old-games.com/ , it’s a pretty good selection of all the old games made for Dos back in the wild west of indie games back before they were even called that. There are, of course, also old commercial games that have transitioned to freeware now too. Should be able to find lots of awesome games there. Moraff adventure games are particularly interesting. Bit of a steep learning curve, but great to come back to now and then. The site has reviews of every game and sorts them into categories. It can be a little overwhelming just due to the sheer number of available games, but take it slow, and work your way through. It’s worth the time investment to find gems.


  • Sparklite, I don’t know what it looks like purchases-wise, it was free with gamepass and had no in-app purchases when acquired that way. It’s probably one of the newest games I’ll post about. New enough that it was possible to get it with gamepass, lol. The game sort of has a modern retro zelda feel. I don’t think it’s a particularly long game, but it’s certainly enjoyable and pretty casual. I think if it has transactions, reading other reviews it might be like a “purchase the rest of the game” style thing. So basically a free demo that you can then choose if you like the game enough to pay.


  • Hmm, I was gonna say moonshades, last time I played it there wasn’t much for things you could buy. But when I look now, there is. So I can’t say for sure how unnecessary any of it would feel now, but it wasn’t necessary back when I played last. It’s kind of like the old early 3D party dungeon/maze crawlers where you use the arrow keys to walk one “block” at a time. There is only 2 party members in this. So you still sort of get the group synergy stuff, but each character is a bigger share of the team power. You could do a tank/healer thing or magic damage/melee damage, or not have either one focus on anything in particular.

    I hope it’s still not necessary to buy anything, it was a good game. But the store is pretty comprehensive now, so that has me worried.


  • Cardinal Quest 2, it is possible to spend money, but honestly spending money would be worse than earning the stuff yourself. I still probably gave them some money, since I think the game was free. You don’t have to have played Cardinal Quest 1, it’s pretty story light. Kind of like playing Diablo 2 if you never played Diablo 1. Kinda the same game as the first with much better execution after learning some lessons. The game itself is pretty easy, but there are optional challenges you can take on that can be as their name implies. Lots of replayability as there are many character classes and 4 different stories. Over time you’ll likely want to beat each story with each class. Mostly cuz it keeps track, lol.



  • Grim Quest and Grim Tides. Two games by the same person. I haven’t played Grim tides yet, but it’s also free. Grim Quest is not a particularly large game, but I’ve still managed to play it over many years. I did a full run of each difficulty one by one. There is a bit to learn before it feels easy and casual, but it does get there. To be fair, I try to play it without dying. If I let myself die, it would be alot more casual even from the start. Dying is not heavily penalized on default settings, but you can alternately choose to play hardcore. Otherwise dying usually just means you gained less money for that run, and didn’t make the game any harder. The game only gets harder when you successfully clear a dungeon. You can also just exit the unfinished dungeon without dying and keep most of what you have acquired so far on that run, minus a small fee for quitting the dungeon.

    There are preset difficulty options, but you can also craft your own custom difficulty. There are things you could spend money on, I think it may have started out with ads. But I consider games with ads that you can pay to get rid of as basically a free demo, and getting rid of ads is the purchase price if you like the game. So they don’t deter me if they don’t basically break the game to add ads to it, or affect the flow of the game whether the ads are there or not.



  • Andor’s Trail, it’s barely recogniseable as a “phone” game, other than that it does indeed run on phones. I don’t remember if it had ads or anything, been taking it from phone to phone for over 10 years now. I don’t think it had ads or anything. It’s open source, but has a pretty consistent feel despite having like 50+ contributors so far.

    It’s an adventure RPG. The low level experience might be best with a bit of grinding, but… casual grinding… lol. I kind of just wander around collecting “meat” until I feel strong enough to leave the areas near town and set out on the rest of the adventure. But there has been alot more work around town since the last time I started a new character. So it might feel more natural now.


  • Nowadays, it is exactly as complex as it sounds. There is a ton of blending, pitch and playrate tweaking, separate modifiers for current rpm and how much the accelerator is currently depressed. And yeah, like hundreds of recorded samples from the real car when possible, or a similar sounding car when not possible.

    We are probably on the verge of getting to a point where a rough simulation might soon be able to take over for this process. It won’t sound as good for a while still, but it will be cheaper and faster soon. And as time goes on, it’ll get close enough to sounding right while continuing to decrease in cost and time taken to a point where it’ll be the only way to do it eventually


  • Well, you got the answers you were looking for, here is a different answer. To your other implied question, how to not worry about dust getting in other holes.

    Main thing is to develop positive air pressure. You want more powered intake than powered exhaust.

    Use fans for all your filtered air intakes, ignore powered air exhaust, run it at lower fan speeds if you can. Air will get out fine. If you force the air in where you want it to go in, dust will only go into the easily removable filters, it won’t be on your components. Any extra hole in the case will just be exhausting the already filtered air. Then just remember to actually check and clean your filters. That’s the hard part. But if you clean them when they need to be cleaned, you will never have to actually clean the inside or the fans or components or anything else, just the filters.





  • Ah, I thought populous was more popular than that. I guess it was just popular in my friend group at the time. Would have been populous 1 and 2 we were playing, I didn’t even know a third one came out. I guess the most recent god game would be Godus, developed by peter molyneux’s current company. Essentially a modern sequel to populous 1 and 2. I haven’t actually tried it yet, last I looked it was still in beta or early access or something. And it looks like that makes sense as it apparently has been in early access for over 10 years… it seems decently high rated, but that is kind of concerning none the less.


  • Almost all of them. I rarely finish a game. For a variety of reasons, all added together. The closer I get to the end, the more I want to put it off if I’m enjoying a game, so I will keep finding more and more nuanced stuff to do instead. A new game comes out and I eventually completely forget one of the 10 games I’m currently actively playing when it temporarily becomes 11, then back down to 10. My friends stop playing a game, but my character relied on them… maybe I’ll just start over with a character that can solo. Maybe that game will just go on the pile of “not today, but I’ll play it soon”, until it’s been in the pile so long that there isn’t much point anymore.

    I should mention I am autistic and likely adhd but I haven’t got that diagnosed yet. So while some of this is probably normal behaviours, some of it probably isn’t too.