This is exactly the feeling I had when I played Assassin’s Creed and picked up a flag that said “1/100”. That happened multiple times, since there are 400 flags in the game. And what do you get? Absolutely nothing but an achievement.
I hold Mario Odyssey up as a shining example of how to make large optional objectives fun. You don’t really get much of a reward for getting all 999 moons, but at least the vast majority of them have fun puzzles to solve so that it’s actually rewarding to collect them. Contrast this with, say, Korok seeds.
Potato salad is fucking amazing and I will die on this hill
Something about the phrasing “you should do a lot of cocaine about it” really tickles me. I wonder what you call breaking grammar rules for humor like that.
I’ve also used hacker keyboard to ctrl+c/ctrl+v when apps block the regular context copy/paste actions, pretty handy.
Yeah, cause remasters always go well coughGTAdefinitive ahemWarcraft3cough.
Even then, what motive is there to prevent people from getting the original if they want to? Well, other than being able to charge $20-$40 for a 20 year old game.
Unfortunately, people need to eat
I find this kind of baffling, honestly. Like I’ll follow this one to see how reviews turn out, but superstars was by all accounts what people had been asking for. So they released it and… that’s it, no updates for more characters and maps, not even as paid DLC. Why didn’t they do more development on it?
The issue is, though you may make a distinction between “I’m using this slur as an insult and not against its targeted oppressed minority”, bigots make no such distinction. Hearing others use the slur and normalize it emboldens these bigots to use it against vulnerable minorities, backing up to “I didn’t mean it that way” when they get called out. The word’s legacy also tangles with a fair bit of racism, as children of minority races were often labeled “mentally retarded” for poor English skills or just so they could be shuffled out of class after school segregation was ended. It’s just a word, yes, but one with a lot of ugly history in the US at the very least.
Plus, the dislike of the word really isn’t new, it just has more support these days. We have lots of other words to choose from, what’s the harm in avoiding this one?
I think the rub here is that most developers aren’t developing/publishing their own software, but honing their skills on writing proprietary code while also putting food on the table. To that end, a permissively licensed library is better because the company will actually use it and the developer will gain experience with it that they can then use outside of the proprietary environment to contribute to FOSS projects (some of which may well use GPL). If a GPL end user product gets popular enough, it will eventually be able to use all of that gained experience to compete with the propriety alternatives, so I do think the two can work in tandem.
Indeed, I think it’s just two philosophies that don’t necessarily need to be at odds. Permissive licenses help speed the adoption of languages and libraries, which ultimately feeds into the slowly building momentum of the copyleft projects that use them.
To be fair, it’s a pretty common play. Company makes unpopular decision, walks it back, tries again a little later once the novelty has worn off and the MSM doesn’t care to pick it up again.
I think this particular move is pretty ballsy with how egregious it is (especially considering that starfield didn’t do anything particularly outstanding to overshadow it), but I don’t doubt they’ll try it again. If people keep buying their games, where’s the risk? At worst they’ll still get a few dollars from those who, for whatever reason, buy it, and then it’s forgotten by the next time a game comes out.
Nobody would want to get into a game that requires hundreds of hours of homework before they can finally start to become good at the game.
This is a huge issue I have with a lot of established online games. A lot of the advice is just “watch this video, follow this guide, use this meta build or we’re not going to play with you.” I play games to have fun learning mechanics, experimenting with builds, and organically exploring the world. I may eventually use guides to get caught up, but the game has to be fun at its core before then. At least in smash, you’re the only one who has to worry about your performance.
I remember trying out the beginner mode on DotA a few years ago. Good idea in theory, but in practice I made a single mistake and was blamed for the loss of the entire game. They probably weren’t wrong that I tipped the balance towards the enemy side, but it would’ve been nice to get some pointers or guidance instead of just “GG Harpy”. Made me not want to touch the game again.
It’s also really easy to lock yourself out of questlines by completing seemingly unrelated objectives. I get that being inscrutable is kind of a hallmark of these games, but I found myself unable to dig into some of the plotlines that really intrigued me.
I spent way too long looking at the suit like “it doesn’t look remotely the same” before i registered the balaclava.
Out of curiosity, what would you consider “too cold to go out”? Not really about the metric/celcius system, but 0c is light jacket weather for me.
Oh yes absolutely, there are bots constantly crawling any open source code. A friend of mine accidentally leaked their discord API key, nuked a whole server within minutes.
Just wait until you hear about Mosquito Mayhem, the theme park for mosquitoes!