worry about users not being able to open files after renaming them since you can also edit those extensions via text, and people aren’t taught about file association.
On the internet, nobody knows you’re human.
worry about users not being able to open files after renaming them since you can also edit those extensions via text, and people aren’t taught about file association.
the main idea behind the blockade is that Facebook implementing ActivityPub can easily overwhelm any instance small enough in infrastructure through the sheer amount of traffic that such connection would have on the rest of the Fediverse (case and point, the occasional waves of Twitter users moving to Mastodon), and with fewer instances it can get easier for the company to take advantage of that to take over the network and make it monopolized again.
edit: i didn’t read your comment properly, i thought that was lacking context. sorry x.x
edit 2: https://lemmy.ca/post/11771031 someone else shared this thread, it’s an interesting and important read
i see now. thank you
the image doesn’t match at all with the actual website even though the individual entries in the picture are accurate.
the entire list is mixed half-and-half across the board, with slight bias to Federated status. still a long way to go.
but what if my unrealistic transition goal is literally a non-human form?
kinda ^^’
i’d probably pick MiniMetro and simple rythm games like ADOFAI or Rythm Doctor to begin with, simple shapes and an obvious thing to learn to do.
MineTest (has android ver.) and StuntRally are pretty close to reach if you’re willing to be patient and teach them to explore an open space on their own or of their own (one is basically a sandbox engine like Garry’s Mod, the other has a map editor alongside the several open maps). takes a while to understand the UI of each but it’s possible to use.
Celeste is notoriously difficult regardless of age, as a platformer about climbing a mountain, but i’m sure they can grasp it (no pun intended).
non-game programs are also an option. i remember having my mom teach me to use MSPowerPoint which made me break and build a ton of things later on by the time i was 7, it was a mess, but i made that mess :3
try an art program like Pencil2D, Krita or InkScape, maybe something unrelated like LibreOffice Impress or KDE Marble, or a music program like MilkyTracker (has android ver.) and take your time to teach them to make a tune or a flipbook or navigate a map, i’m sure they’ll have fun with something like it too.
the indie space still has a ton of stuff. you lose the benefit of always having accessibility features and easy ui navigation depending on the game (although a ton of indie games have better modding and accessibility support than a lot of high budget games as of recently, just in case they come to be interested), but you still get to see a ton of different stuff.
most of these without coming close to Nintendo’s approach to fan works, so i’d say you’re not going to lose much if you know the right places.
if you want games for Android, Mitch is a third-party access to itch.io, a game store where you can by the game and get the game straight into a zip file or what-have-you. no DRM, no questions asked. about half the games i mentioned are in there without the predatory behavior most of the time.
in my opinion, the key here is that asking “why?” is going to be the most important skill you can teach your kids early on. “because yes” or “because not” or “because i told so” is never a good answer, and learning to ask what moving parts there are to anything can and will open up a lot of options for things they will learn later on.
MinecraftSP.exe
that’s it, that’s the whole query back in 2010 all the way to 2014
that’s an interesting read on the story though. writing in a medium in such a way as to pass one message disguised as the opposite isn’t a new concept, one such example being how a ton of popular music here in Brazil bypassed censors during the dictatorship from 1964-'85 to spread messages of resistance against the government.
edit: missed some of the wording. fixed now.
i see milk tasting almost like water like skimmed milk, as well as some juices i used to be able to buy, fillings in sweets like crackers and wafers being almost as thin as paper or outright stopping being sold and replaced by cookies using drops for a filling, yogurt being replaced by “milk drink” (yogurt is thicker and slower to flow down, i can tell the difference, but the label also changes, idk the english term for “bebida láctea”), a lot of sweets and bags reducing from 800g down to 600g, down to 400g while keeping the same price, packaging turning opaque and non-transparent, potato chips and other salt foods being filled 1/5th, down from 1/3rd, even instant noodles going from 150g down to 80g in the past decade.
only things that aren’t changed as much is what i know to be the very basic things that people in here uses and cooks every day, that being rice (5kg), beans (5 and 1kg), pasta (500g all variants), sugar and salt (1kg), etc.
mostly depends on the country you are in (i’m in Brazil), but the point is that it doesn’t stop at the chocolate bars.
the “just don’t do it” argument ignores the problem. it’s like replying “just don’t buy Apple products” to people complaining about right to repair. the key part is that regular people won’t know beforehand until they need to notice. by that point, it’s profitable enough to show other companies like Samsung and Motorolla that restrictions are profitable, so jumping around brands will also never work when the intention is to have your phone for a long time.
back in the context of game dev, add that to the part where not only people don’t anticipate the retroactive changes of a license they have to rely on when choosing an engine, but there’s the added weight of having to learn an entirely new library and oftentimes even an entire new programming language, so you have to commit to it if you want to make a commercial product or else you risk losing literal years of development just from rewriting the same thing over and over.
not to say that there’s a reason why a lot of people chose Unity. Godot may be in development since 2014 but they are still relatively new in popularity. not only they have less total instructions resources from the community due to it obviously being smaller than Unity’s, but people also look for already known games as one of the first factors when choosing something, which is something Godot is still catching up on. knowing legal jargon to even comprehend the difference between free and proprietary is the least of their worries when someone wants to jump into game development and build stuff with it.
classic mistake when writing a reply bot
the tracking of pirated copies is even more fucked up. is that their way of imposing that “piracy = stealing”?
i feel like i’m missing your point considering the comment that was made.
it’s typically just a kind of pixel art with monospaced fonts¹. any characters you see that’s not typically shown on your keyboard (e.g a filled square) can be found in a character selection program in your OS. anything else related to texts, templating and line breaks you can probably find a program somewhere on places like crates.io or gitlab or write something of your own without much trouble.
¹ a monospaced font is a font where every letter and character has the same spacing from each other, and are the easiest to do ascii art. (ascii is just one character table, but you can also gather unicode chars all you want)
as if that would solve the core issue
yes there is a warning but still no guide, not in the popup, nor in the association setup to tell what things mean