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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Linux isn’t for you. Trust me, as someone who doesn’t really like using Linux all that much.

    If you stick with it, pick one. Stick with it. Use its documentation, not online forums.

    You can’t use online forums because CLI on how to do things varies from distro to distro. So a command for Ubuntu is useless somewhere else, most of the time.

    That results in following guides and having it stop working part way through. You will never get anywhere like this. When you eventually do get somewhere, you’re going to take some time away, or you’re going to break something on accident. Then you’ll have to set it all up again and likely will have lost some data if you weren’t careful.

    I built a server PC for Plex and a few other programs, after a number of years running various temporary projects, like Raspberry Pi servers I felt semi-confident. It was going for about 7 months and now it is stuck in a grub menu and if I am able to get into the desktop everything is fucked up anyway.

    Tl;Dr, you are having issues because you went with the most complicated distros. Run some normal ones like Mint in Virtual Machines, get a feel for the process to install a program – 1) manually, 2) from the “Linux store” (package manager) 3) from GitHub.

    Anything else is just asking for a frustration headache




  • It’s alright, I played for a little bit after it released cause I was bored.

    At the time, the queue times were fairly long and the game length was either very quick or a reasonable match length, no in between. It seemed like most people liked one character and anyone playing anyone else was new. At the time, it was very fast paced, but very floaty. There was also not a lot of impact on some of the guns, no real feeling of recoil on the sniper or the SMG.

    I’m sure that has changed in the few weeks-~month since I haven’t played. It’s a fun point and clicker, but with the length of the queue times I’d rather play something else.











  • Yeah but what your dad didn’t talk about was how the generational connection to the meme has been slowly bled out by social media companies, replacing genuine nostalgia for manufactured social humor.

    That is to say, boomers felt more connected to their memes than they did to ours, and more than we did to ours.

    Likewise, we have more connection to the memes of our youth than Gen Z supposedly will/does to their memes.

    And of course, it’s a bunch of B.S. because how do you quantify nostalgic connection! We didn’t watch Skibidi toilet, so how could we call upon it’s nostalgia the same way that we do for F7U12 or Trollolol?

    The only thing I could potentially agree with about my own claims here are that there is a small shift in the amount of relevance of each generations cultural memehood, where as each newer generation comes, there is more and more content to draw from. Not only do current generations have Mario and Sonic memes, they also have Skibidi and social memes, so I could see there being a bit of a “limit” on how possible it is to like all of the memes equally.

    Basically, in 20 years, will Skibidi be looked back at as fondly as Rage comics? Honestly, probably. But how about all of the other 49,000 memes?

    The best meme survives, so what will be nostalgic for Gen Z?


  • I think there’s something to be said about completing some games on yard difficulties, and Fire Emblem falls in that category. The category is puzzle games that require insane tactical strategy.

    A lot of unit based RPG’s function this way, and they do a really good job a lot of the time. But that is just one way to play the game, and quite frankly grinding through levels to “properly” beat a certain difficulty is certainly a better option for the majority of players.

    There is something unique about finally completing a damning level, but it’s only something that is there if the player has the drive to get that fulfillment.

    I wouldn’t say you have big dum, more likely you just value your time and the engagement of the game is more rewarding on lower difficulty, due to the element that is driving you to play the game. That is to say, it’s aspects of the gameplay and the story that keeps you coming back, not necessarily the insane strategic plays needed to beat a hard level.

    Both are completely valid forms of gameplay, the hardest difficulty is often min-maxxed and tends to account for a small section of players, and is probably included partly for replayability.