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Cake day: 10 juli 2023

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  • Generally, I tend to think more in the direction of that there is some misunderstanding happening, then people being stupid. Maybe that is just the optimist in me.

    What exactly is meant when people say they don’t know git. Do they mean the repository data format? Do they mean the network protocol? Do they mean the command line utility? Or just how to work with git as a developer, which is similar to other vcs?

    I think if you use some git gui, you can get very far, without needing to understand “git”, which I would argue most people, that use it daily, don’t, at least not fully.


  • It also means that anyone can make their own instruction set extensions or just some custom modifications, which would make software much more difficult to port. You would have to patch your compiler for every individual chip, if you even figure out what those instructions are, and what they do. Backwards, forwards or sideway (to other cpus from other vendors) compatibility takes effort, and not everyone will try to have that, and instead add their own individual secret sauce to their instruction set.

    IMO, I am excited about RISC-V, but if the license doesn’t force adopters to open their designs under an open source license as well, I do expect even more portability issues as we already have with ARM socs.



  • Depends a bit on what the default cloning url will be. If the domain is in control of mozilla, which forwards it to github, then fine, if most people start using the github url, then it is still a vendor lock in, because many people and projects will use it, and that is not so easy to move away.

    Update: To the people down-voting my comment, I would love to hear why you either disagree with me, or find that my that my contribution to this discussion is worthless.

    The upstream URL of a project or repo is important, because it will be used in other projects, like in build scripts for fetching the sources. If a projects changes that URL in the future, and the old URL is no longer available/functional, all those scripts need to be changed and the old versions of these scripts do not work anymore out of the box.

    If the project owns the URL, then can add redirect rules, that might help alleviate some of these issues. I don’t think github allows projects that move away from it to do that. So this is a sort of vendor lock-in. The project needs to maintain the repo on github, because they want to break the internet as little as possible.


  • Also state owned is only really useful for infrastructure, where it doesn’t make sense to have multiple providers and monopolies are easily attainable. Like roads, rails, electricity, internet backbone infrastructure and providers, social media, etc. Democracy is the currently best way we know of managing monopolies.

    For other stuff, you probably want employee owned democratic collectives. You would still have competition on the market, but its ordinary people that have the say. This would give more power to the people enthused about the tech and long term success, then all the short term gains.




  • I don’t know why you are so aggressive.

    You made a good point, this is actually DLC, I just forgot about it.

    I bought BG3 when it was in EA, so I got this DLC automatically, so I never really thought about it recently, I don’t even remember seeing it on any shop front.

    But now that you mentioned it, I think I thought that they should probably release it for free for everyone at that time. Just like CDPR released some cosmetic ‘DLC’ for free after launch.

    If I had to buy it, I probably wouldn’t.


  • AFAIK, modding is the main reason for Skyrims long term success. Sure, it did its part in inspiring people initially, but what keeps at least me coming back is my interest in trying new mods.

    But it also didn’t start there with Elder Scrolls series. Morrowind, Oblivion, Fallout 3 and New Vegas use a very moddable predecessor of the Skyrim engine, and thus build the community up for Skyrim and later games.

    Modability of KC:D was rather limited, so there isn’t a community around as big as the Skyrim one. That means with Skyrim, you get what you can mod into it, while with Kingdom Come, you mostly just get what you buy.

    So I don’t expect it to be the next Skyrim, but never the less I am interested in it.



  • Well, this is shitpost. And I wasn’t serious about this. I responded to someone that wants the whole world to switch to a global time, and since mankind existed we used some local time in our daily lives.

    Also UTC is not perfect because of leap seconds. Which means you cannot calculate with a simple formula how many seconds are between two time stamps, you need a leap seconds table for that. And leap seconds are only announced under 6 months into the future. So everything farther away, you cannot say how much time is between two stamps.

    So with UTC a minute can have more or less seconds that 60.






  • cmhe@lemmy.worldtoTechnology@lemmy.worldActually, Winamp is not going Open Source
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    Maybe someone can explain to me why Winamp is still so popular?

    I have used Winamp 2, 3 and 5 around 2000ish, and it was a fine player, but nothing really special. After Winamp I think I switched to MediaMonkey, which IMO was easier to manage my music collection. Then I used VirtualDJ, which supported cross fading between music with synchronized beats. I think I also used foobar2000 a bit.

    Winamp was an okayish player, but there was much more powerful software around at that time. It this just nostalgics or is there really something that people miss today that Winamp provided or still provides?



  • I would wish if some standard mod download, update and collection API would be established, then having multiple mod sites where everything works slightly different, some mods are exclusive and you might have to pay each service separately for a fast download.

    I have a lifetime premium nexus account, so I was there when the enshittyfication started, before it was great, now I see that newcomers have it more difficult there. But I am not sure that multiple competing mod sites will be better, because there is no standard API yet.

    I would be willing to pay one provider, which pays for hosting and also gives some to the creators, but then I want to have full and convenient access to all mods.