Why exactly do they need to be targeting photorealism with shit like PBR?
Why exactly do they need to be targeting photorealism with shit like PBR?
I was listening to a football podcast (they go off topic in the offseason because there isn’t a lot to talk about), and they had a whole rant about how Pam Beasley is a monster.
Because she was friends with Jim while dating Roy. (Yeah him having feelings for her wasn’t exactly a shocker, but it’s different when it’s you. And she shut him down clearly when he actually made a move.)
Because she did the art school thing, I guess?
Because she was sad when Jim was dating Karen. (She did genuinely try to be her friend despite that, and went to cry in a corner alone.)
And because there was tension when Jim did Athlead. (Which if you actually watch, was him biting her head off when she messed up with a video of a recital, and him instigating a couple other times, presumably because of the stress of the situation, while she was being run ragged as almost a single mother at home.)
And because apparently chasing your dreams going to New York to go to art school while in a relationship is the same as doing it when you’re actually married and have kids. But she didn’t bend over backward enough to support him I guess?
It’s just really weird to me, and he’s not the only one with that weird twist on the character. (No she’s not perfect. Sitcoms are all characters who are kind of monsters. But her as the bad guy doesn’t make sense.)
Good video.
I get his point and agree with some of it (I’d rather boss designs not lean on your invincibility), but I just fundamentally feel like dodging against the grain of attacks adds something. It would be cool if, as the engines get better, you got more animations where you slid over, hopped over, etc attacks instead of just rolling and not taking damage.
https://fortelabs.co/blog/the-secret-power-of-read-it-later-apps
So this article was included with Omnivore, which is suggested elsewhere in this thread, but it does provide a bunch of well structured arguments for the utility of a dedicated app.
I’m guessing you’d have to be pretty deliberate about preventing corrosion.
For me personally just salt water goes a long way, though. I go to the beach when I can and I’ll spend an hour floating in 2 feet of 60° water and feel amazing for a week.
I think your best bet is probably some kind of kiddy pool/pet bath with sufficient depth. Even most jacuzzi style tubs aren’t actually big enough for an adult to float in.
Would take a lot of salt though.
Is he about to snap her neck in the bottom left?
Thanks for this. I don’t usually dive into longer format article stuff because I find it on my phone and reading on my phone sucks. I tried pocket, but it didn’t function at all on my reader.
This solves that problem reasonably well.
(Edit: also an RSS reader? Maybe I should start using RSS again. I do wish it offered paged navigation controls to better work on an ereader, but it’s definitely an improvement still.)
I would much rather pay full price than still pay for a DRMed version that’s effectively guaranteed to be supporting some sort of organized crime group. Mass distribution at scale, with DRM, by definition means Russian organized crime, or a drug cartel, or some other global bad actor on that scale that’s doing shit like trafficking humans, arms dealing, drugs, etc, as well.
But ignoring that (and that I generally buy my content), I wouldn’t pay $.10 for an illegitimate copy that had an added layer of DRM on it. It’s fundamentally fucking repulsive for some subgroup whose whole business relies on bypassing someone else’s copy control to add their own.
Memorizing everything is impressive for a human.
It’s less impressive for a computer.
For IGN, a gaming media company?
Their ownership of FromSoft is by far the most relevant thing to IGN’s audience. The article wouldn’t have any reason to exist otherwise.
DRM on pirated games is fucking gross as shit.
I tried. It’s basically the only app I couldn’t get to work on my boox.
What’s the value of cheap clothes that aren’t even suitable for a single wear?
Seriously.
Yes, there’s an element of complexity that makes it hard to completely avoid bugs. But there’s way more arbitrary complexity that doesn’t serve a purpose and unnecessary dependencies that create more problems than they solve causing issues than there is just the inherent difficulty of what software actually needs to do.
Also, maybe just don’t copy paste code from 20 different tracking tools wherever they tell you to.
Edit: also cloud everything. The amount of overhead it takes to put 100 million users in the cloud when there’s nothing they need that can’t be done locally is stupid as hell.
The number of the games on this list that are in my library and I haven’t played…
I’m not into the subscription library thing (though I do have PS+ premium, because it was a reasonably cheap upgrade from the base package on Black Friday when I caved and bought a subscription), but I can see how some people find value in the subscription library that’s included.
That said, fuck Luna specifically, because I tried the “included with prime” version with one of the legends of heroes games, got moderately hooked, and it will only let you export the saves when they remove the game from the paid library. So even your saves are held hostage to a paid subscription.
If we’re talking “free” devices with some commitment, I’m OK with some limitation until the terms are met.
The second you charge a dollar for it, it should be unconditionally illegal to have it carrier locked the day they walk out of the store. 60 days isn’t good enough.
You shouldn’t be buying anything from there.
Those cheap clothes would be overpriced at free.
Yeah, I’m not really disagreeing with him, though I do think Elden Ring is one of the least janky games I’ve ever played. It really does feel incredibly consistent to me. Compared to something like the Witcher where even walking doesn’t seem to stop in the same place consistently, it really does work pretty well IMO. I think the older games did feel a lot sloppier, but Elden Ring took a step forward into super smooth control to me.
But I would like a better visual cue.