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Joined 1 year ago
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Cake day: November 28th, 2023

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  • Eh, even with track creation, I prefer Modnation Racers and its spiritual successor LittleBigPlanet Karting. Shame both games are stuck on the PS3, but then SuperTuxKart still looks like it came out of the PS2. They run well in RPCS3 and online still works for track sharing through fan servers.

    Also, I wasn’t that impressed by Crash Team Racing Nitro Fueled. It does have tons of content, certainly worth the price. Never played the originals and the remake sure does look pretty, but the track design feels pretty simple, probably because they’re from a PS1 game. Simple track layouts, few gimmicks. Some people might prefer that, but not me. I’m sure CTR beat the socks off Mario Kart 64 back in the day, but the tracks in modern Mario Kart are to me far more interesting. I expected more out of it given all the hype. Plus, for some unfathomable reason despite being multiplatform the game was only released on consoles, not PC, so that’s another game you have to emulate to play on PC. And if you do have a console to play it on, it’s locked at 30fps regardless of platform, which is disappointing for a racing game. There’s a 60fps mod if you emulate tho, thankfully.

    All-Stars Racing Transformed does have my glowing recommendation, though.



  • The official Homestuck site will still let the original SWF files load as long as you have something that can play them. Ruffle works fine. You can also use one of the few browsers that still supports PPAPI plugins (like Falkon) with the official Flash plugin.

    But personally I’d say to just use The Unofficial Homestuck Collection, which is more pleasant to read through than the original ever was.







  • What exactly does Valve stand to gain at all from funding a CUDA compatibility layer targetting mainly machine learning software? They’re a video game company. Arguably the most gaming-centric thing CUDA is used for was explicitly discarded in the blog post (“Raytracing is gone”).

    Machine learning is massive now and there are many companies who could be interested in funding this kind of project. I’m pretty skeptical it’s possible to make any good guesses with what little info we have.


  • History:

    1. ZLUDA starts as a project to make CUDA work on Intel GPUs, with funding from Intel.
    2. Intel pulls funding, author manages to get funding from AMD instead.
    3. Development of a new version targetting AMD GPUs happens under closed doors with the informal agreement that the source code will be publicly released if AMD pulls funding.
    4. After a couple of years, AMD pulls funding and the source code for the new version is released.
    5. Development continues in the open for a few months, albeit at a slowed pace.
    6. AMD goes back on their word, claims previous agreement wasn’t legally binding and asks that ZLUDA source code be taken down.
    7. Author reverts codebase to its pre-AMD state, looks for new source of funding.
    8. ZLUDA’s Third Life
    9. Anything regarding NVIDIA involvement is pure speculation and should be treated as such.