no I can confirm that it work without gapps on Lineage… probably something else…
no I can confirm that it work without gapps on Lineage… probably something else…
Which bridge do you use? do you self-host it?
I’ll add something which is not mentioned: Unreal Engine, one of the most popular game engines, is source available, but not open source. Many games modify it but its then impossible to release those sources. I’m guessing that it’s the same with many other engines…
The main issue is more about how many FOSS devs are available to implement what you just said unfortunately…
yeah I’m currently surrounded by that enterprise bs you talk about…the job itself would be perfect otherwise, its just infuriating
No there aren’t just disable it from tarallo_settings!
Yeah “dissipate away” is probably a bit misleading but I meant that the heat source is mainly the surface since it’s difficult to heat the thin outer layers directly, and from there heat moves up thorough ir radiation or adiabatic expansion. But it’s not like mountains are cooled down by adiabatic expansion, since the air wouldn’t move up without a temperature gradient, which means that it cannot get colder that the mountains already are. So I would think they are simply farther away form surface heat radiation and have thinner air that don’t assorb heat…
Sorry i didn’t meant to be misleading, just to discuss! However after checking on Wikipedia https://en.m.wikipedia.org/wiki/Lapse_rate I omitted that lower pressure air at high altitude absorb/emit less heat, but what I wrote is not wrong, just incomplete…
Without checking, I would say that it’s because the heat dissipate away from the planet and the hot air will eventually cool down while rising? My understanding is that it’s hot near sea level because it’s where the heat from the sun gets reflected and radiated from the earth surface, correct me if I’m wrong…
Exactly, making everyone to switch over to something else is impossible…l’ll uninstall it as soon as they roll this out
The main downside of Tuta free for me is that you can’t create filters for free. The main downside of proton free is that you can’t remove their signature…
Windows
Tv and movies don’t look choppy because the shutter speed of the camera smooth out the movement with motion blur. Motion blur in games is instead just simulated and not as effective.
Also as someone else have said a game is interactive and input latency can be as high as 3 frames, which at 30fps would be 1/10s and can be perceived…
I’ll give a different perspective on what you said: dx12 basically moved half of the complexity that would normally be managed by a driver, to the game / engine dev, which already have too much stuff to do: making the game. The idea is that “the game dev knows best how to optimize for its specific usage” but in reality the game dev have no time to deal with hardware complexity and this is the result.
I only tried this with windows which works fine: on restore Clonezilla has an option to rescale partitions on the fly to fit the destination drive. For drivers, windows detect changes and update them the first time is started on the physical machine.
I get it about the corporation issues but do you even dislike firefox? Do you think it would be positive to have one less alternative to chrome? What browser do you use?
Clonezilla. I usually prepare images in virtual machines and restore them on physical drives.
On desktop, I’m really wondering why people use it. I mean it’s not pre-installed for windows, what makes people choose Chrome in 2023?
Agree… The fact that many people here think that if you’re not happy woking, eating, sleeping then you’re probably ill, it kinda scares me tbh
yeah, baking soda works but you have to be careful with the amount you put in them or they’ll taste very bland after…