RobotsLeftHand

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Joined 8 months ago
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Cake day: October 26th, 2023

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  • Agreed. It sounds weird saying, but I feel that Valve did these things right or at least fixed them quickly thereafter. I’ve never felt any sense of pay-to-win or being left out playing TF2. Quite the opposite. I’d get the new items quick enough, and if there was anything in there articular I’d want then there was a robust market willing to make it happen for cheaper than I thought. And “cheaper” referring to in-game items.


  • The mini games can be a part of it. When they work they’re intuitive, quick, and immersive. But sometimes the mini games aren’t well thought out and/or not intuitive. The real problem for me is that I was 40 hours into the game and it’s not only introducing new elements but the tutorials long, uninteresting, and constant. The game just doesn’t have time to breathe.

    I would say if you’re on the fence you’ll probably like it. Like I said, there IS an amazing game there. Just go in with lower expectations and you’ll have a good time.

    Edit: it’s just frustrating because if the devs put the time spent on all the side elements into the core gameplay, then this game could have been something really special. As is, there are plenty of interesting things to do and cool, emergent moments smothered in a bunch of sub par game design and warioware.

    Edit2: I’m definitely venting, too. The game looks incredible and there are also a ton of spoilers that you or others might find to be great moments.