- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.
Godot? Sounds like it’s just what we’ve been waiting for!
I’ve seen worse timing than this from swiss watches
Why?
This new platform lets us significantly reduce platform fees, and as a non-profit we do not charge VAT on donations, unlike a platform like Patreon does. So your contributions go directly towards the development and improvement of the Godot Engine itself.
If you are currently supporting us through Patreon, we encourage you to switch to the Godot Development Fund to increase the effectiveness of your donations.
Unity starts charging devs per install, while Godot (a nonprofit) takes advantage of the news to convert already donating Patron customers and hopefully bring in a few more. Perhaps you only read the headline?
Swiss watches are famous for their reliability, style and precision
Yea I read it backwards. Doh
This is a really interesting way to phrase a compliment on their timing… if that’s what’s happening here.
Or did I get whoosh’d…
I think he meant that Swiss watches have near perfect timing, so the timing of this is more than perfect because the shit Unity is pulling.
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Excellent time to do this while Unity is becoming a absolute shit show.
Guess I’ll cancel my patreon and switch out. Love this engine way too much
How hard is it to convert a project to Godot? I’m about a year in on one in unity but getting cold feet over their pricing changes.
It really depends on how you’re using unity. If you’re dependent on a lot of the built in components or asset store plugins or the rendering pipeline you’re going to have a hard time.
There’s a tool that can almost directly convert your scenes and resources to Godot.