• erin@social.sidh.bzh
    link
    fedilink
    arrow-up
    8
    ·
    5 days ago

    of course, now that Microsoft has fully understood that the number of Windows hardware is superior to Xbox Hardware, Microsoft is returning to their DNA: software development not hardware development.

    and when you restart to makes money mainly on software sales through software devs, why stopping at Xbox and Windows?

    that’s a reason there is a paradox that exist on steam: Microsoft makes sure their games are compatible with proton from day 1 (which was a really strange surprise for me to discover I can play day 1 halo Infinite on GNU/Linux with no effort… And when a patch broke that compatibility layer, 343 pushed a patch just for proton and GNU/Linux players).

    And yet, Halo Wars 2 is still Windows store exclusive… Hates you for that Microsoft…

  • tacosanonymous@lemm.ee
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    5 days ago

    And it seems like a good idea, for the most part. If they want to keep selling consoles, they can make the non-multiplayer games exclusive for 6 months to a year.

    They’ve had a rough handful of years. They just didn’t put out enough 1st party sellers.

    If they fully commit to “no exclusives” I’ll be somewhat surprised. That’s only bc I understand how corpos can learn the wrong lesson from their mistakes.

    • conciselyverbose@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      ·
      5 days ago

      There’s no reason for the rest of the generation. It will just kill sales for those games. The “series” consoles are a completely lost cause.

      If they want exclusives as a strategy, it needs to be at launch of the next generation. Until then even short timed exclusives just cost them money.