Hell, even Divinity Original Sin 1 would put the storytelling and roleplaying aspects of Elder Scrolls on the floor.
Then again, Bethesda learned nothing from FO76, which resulted in Starfield being what it is (devoid of meaning, story or anything other than space dungeons). I doubt they learned anything from it, either.
BG3 might not be a healthy reference for videogame development for different reasons, but it’s definitely remarkable how nothing has made me less excited for ES6 than Starfield.
I can’t predict how long it’ll take until it releases, but I’m doubtful it could be enough to fix whatever mess is already making its way through production—if they even planned to fix it, that is.
As far as characters & engagement goes, I think it’s fair to now want more from the Elder Scrolls than their typical surface-level cutouts they’ve given players so far.
I play games for the characters and environments. Sure, good ol’ Bethesda doesn’t have to copy BG3 as a template, but I’d be lying if I said that I didn’t raise my expectations for them now, after seeing what other games have shown what can be achieved. Y’know?
The release of BG3 makes absolutely cackle to think about how the Elder Scrolls series can’t get away with recycling their old tricks anymore.
Hell, even Divinity Original Sin 1 would put the storytelling and roleplaying aspects of Elder Scrolls on the floor.
Then again, Bethesda learned nothing from FO76, which resulted in Starfield being what it is (devoid of meaning, story or anything other than space dungeons). I doubt they learned anything from it, either.
BG3 might not be a healthy reference for videogame development for different reasons, but it’s definitely remarkable how nothing has made me less excited for ES6 than Starfield.
I can’t predict how long it’ll take until it releases, but I’m doubtful it could be enough to fix whatever mess is already making its way through production—if they even planned to fix it, that is.
As far as characters & engagement goes, I think it’s fair to now want more from the Elder Scrolls than their typical surface-level cutouts they’ve given players so far.
I play games for the characters and environments. Sure, good ol’ Bethesda doesn’t have to copy BG3 as a template, but I’d be lying if I said that I didn’t raise my expectations for them now, after seeing what other games have shown what can be achieved. Y’know?