As much as I like putting limitations on lootboxes or banning them out right, I’ve seen what developers do when they can’t use lootboxes. $20 to $30 “micro” transactions with predatory menus and game mechanics that make you feel bad for not owning the latest hotness. They will do anything to make that microtransaction money regardless. They’ll just take advantage of a different part of your brain.
You could just sell the game at a flat cost. You know, like they use to and still do. If you want a “Live Service” game, just sell a DLC/Expansion Pack every few months.
No. That would be taking money from the parents when they purchase the game. The kids would only be playing the game and so long as there’s no store front in the game, there’s no problem.
Would you ban kids from riding bicycles because stores sell them?
As much as I like putting limitations on lootboxes or banning them out right, I’ve seen what developers do when they can’t use lootboxes. $20 to $30 “micro” transactions with predatory menus and game mechanics that make you feel bad for not owning the latest hotness. They will do anything to make that microtransaction money regardless. They’ll just take advantage of a different part of your brain.
Then ban that shit too
We shouldn’t allow corporations to psychology manipulate children.
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Playing games is different than manipulating money out of minors.
You know that too
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You could just sell the game at a flat cost. You know, like they use to and still do. If you want a “Live Service” game, just sell a DLC/Expansion Pack every few months.
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No. That would be taking money from the parents when they purchase the game. The kids would only be playing the game and so long as there’s no store front in the game, there’s no problem.
Would you ban kids from riding bicycles because stores sell them?
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Don’t worry, Genshin has that already