The bigger problem is that this game even had a battle pass and other monetization tactics at all.
Early Access games should never have a battle pass or cash item shop.
Early Accessgames should never have a battle pass or cash item shop.Yes, but especially Early Access games.
@RightHandOfIkaros @ylai Yeah, that article has the wrong takeaway from this.
The devs aren't heroes for removing the F2P elements. They never should have been there to begin with.
True, but a lot of people never listen to the fact that they fucked up and they should do something about it. That fact alone deserves some kudos.
Yeah that's right! Games like stardew valley, factorio, Terraria, Binding of Isaac, Hades and others could really learn from those brave heroes and finally remove the Battle pass and all the other payed content!
Edit: /s… Duh!
Hades had battle pass?
That's the joke
I feel like an idiot… c/woosh I guess, to myself… 😂😂
No, none of these did. That's the joke.
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Those titles don't, the person you're responding to is being sarcastic because the article sorta implies that removing the microtransactions from an indie title is somehow novel.
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They disabled it so they can implement it in 2 years. !remindme 2 years
A game that I never heard of is removing their battle pass, and monetization options. Ok?
Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game's not ugly, but it's not pretty enough to sell skins in my opinion.
If anyone's curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can't think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it's progressing beautifully in early access with some excellent redesigns on various systems and new classes.